#
# The Interactive Geometry Software Cinderella
#
# /Users/ulli/Documents/Versioned/driftin/compile/config/Properties/Cindy/Messages_pl.properties (Messages_pl.properties)
# Last modified on 22.04.20, 15:06 by ulli
#
# Copyright (c) 1996-2020 by J\u00FCrgen Richter-Gebert and Ulrich Kortenkamp
#

OK=OK
cancel=Przerwij
delete=Skasuj
save=Zapisz
PScolor=Kolor
PSgray=Szary
PSbw=Czarno Bia\u0142y

nofile=Bez nazwy
calc.ok=TAK ***
saveCons=zapisz konstrukcj\u0119
thefile=plik
indirectory=w katalogu
exists.saveanyway=Istnieje. Nadpisa\u0107?
replace=Tak, nadpisz
changeName=Nie, zmie\u0144 nazw\u0119 pliku
confirmOverwriteTitle=Potwierd\u017A nadpisanie
Back=Powr\u00F3t:
Black=Tekst:
Select=Wybierz:
lineColor=Prosta:
pointColor=Punkt:
polyColor=Wielok\u0105t:
lociColor=Miejsce geometryczne:
clipping=Obci\u0119cie:
labeled=Nazwa:
pinned=Przypinanie:
tracedraw=\u015Blad:
renderactive=Render:
renderloci=Render Loci:
overlap=Overhang:
pointSize=Rozmiar punktu:
lineSize=Grubo\u015B\u0107 linii:
visibility=Widoczno\u015B\u0107:
scalemode.center=\u015Brodek
scalemode.scale=Skala
scalemode.tile=Tile
scalemode.keepaspect=Pomi\u0144 wsp\u00F3\u0142czynnik (skal\u0119)
scalemode.maxaspect=Maksymalny wsp\u00F3\u0142czynnik



name=Nazwa:
definition=Definicja:
coords=Wsp\u00F3\u0142rz\u0119dne:
incidences=Padanie:
orth=Prostopad\u0142y do:

#
# Inspector Strings:
#
# tab names. format: inspector.(tab)=(nazwa)
inspector.info=Info
InspectorGroup0.tooltip=Informacje o obiektach

inspector.appearance=Widoczno\u015B\u0107 
InspectorGroup1.tooltip=Kolory, rozmiary i widoczno\u015B\u0107

inspector.special=Extra Appearance
InspectorGroup2.tooltip=Zaawansowane ustawienia widoczno\u015Bci

inspector.physics=Symulacja
InspectorGroup3.tooltip=W\u0142asno\u015Bci element\u00F3w symulacji

inspector.port=Ustawienie widoku
InspectorGroup6.tooltip=Zmiana widoku

inspector.rendering=Zachowanie sie konstrukcji
InspectorGroup13.tooltip=Zmiana globalnych opcji konstrukcji

# ---------------------

inspector.menuconf=Konfiguracja UI
InspectorGroup11.tooltip=Zmie\u0144 menu, j\u0119zyk,...

inspector.defaults=Domy\u015Blne
InspectorGroup12.tooltip=Widoczno\u015B\u0107 domy\u015Blna

inspector.extendeddefaults=Inne domy\u015Blne
InspectorGroup14.tooltip=Zaawansowane ustawienia domy\u015Blne

inspector.global=Ustawienia \u015Bwiatowe
InspectorGroup4.tooltip=Og\u00F3lne w\u0142asno\u015Bci symulacji

inspector.license=Licencja
InspectorGroup15.tooltip=Ustawienia licencji

inspector.preferences=Opcje plik\u00F3w
InspectorGroup5.tooltip=Zmie\u0144 opcje plik\u00F3w


inspector.graphalg=Algorytm wykresu
inspector.scribblemode=Analizy
inspector.scribblebasic=Formy
inspector.scribblegestures=Gesty
inspector.gaatt=Atrybuty
InspectorGroup17.name=Selection
InspectorGroup7.name=Visage


InspectorGroup8.name=Rozpoznawanie
InspectorGroup9.name=Formy
InspectorGroup10.name=Gesty

# group names. format: inspector.(tab).(group)=(name)
# empty string -> no label
inspector.info.single=
inspector.info.angle=Prosta pod zaznaczonym katem
inspector.info.anglemark=Zaznaczanie k\u0105ta
inspector.anglemark.fullcircle=360 stopni lub 180 stopni
inspector.anglemark.specialrect=Specjalny k\u0105ty proste
inspector.info.radius=Okr\u0105g o zadanym promieniu
inspector.info.scribble=Tryb bia\u0142ej tablicy
inspector.appearance.generic=Kolor
inspector.appearance.fill=Wype\u0142nienie
inspector.appearance.points=W\u0142asno\u015Bci punktu
inspector.appearance.lines=W\u0142asno\u015Bci linii
inspector.appearance.ifs=System iterowania funkcji
inspector.appearance.locus=W\u0142asno\u015Bci miejsca geom
inspector.appearance.text=W\u0142asno\u015Bci tekstu
inspector.special.traces=\u015Blady elemnetu
inspector.special.render=Opcje renderowania
inspector.special.arrow=Ustawienia strza\u0142ek
inspector.physics.damping=T\u0142umienie
inspector.physics.sun=W\u0142asno\u015Bci s\u0142o\u0144ca
inspector.physics.velocity=W\u0142asno\u015Bci pr\u0119dko\u015Bci
inspector.physics.gravity=W\u0142asnosci Gravity Properties
inspector.physics.forcefield=W\u0142asno\u015Bci pola
inspector.physics.spring=W\u0142asno\u015Bci spr\u0119\u017Cyny
inspector.physics.spring.actuation=Spring Actuation
inspector.physics.motor=W\u0142asno\u015Bci silnika
inspector.physics.mass=W\u0142asno\u015Bci masy

inspector.global.accuracy=Ustawienia dok\u0142adne
inspector.global.environment=Ustawienia \u015Brodowiskowe
inspector.global.manybody=Ustawienia Manybody
inspector.global.motor=Aktualizacja ustawie\u0144
inspector.global.physics=Og\u00F3lne

inspector.extendeddefaults.traces=\u015Blad obiekt\u00F3w
inspector.extendeddefaults.arrows=Ustawienia strza\u0142ek
inspector.extendeddefaults.misc=R\u00F3\u017Cne

inspector.menuconf.modes=Tryby kolejno\u015Bci
inspector.menuconf.locale=Ustawienia lokalne
inspector.rendering.save=Zapisz opcje

inspector.port.general=Og\u00F3lne
inspector.port.colors=Kolory
inspector.port.decorations=Wygl\u0105d i ozdabianie
inspector.port.insertion=Insertion Behavior

inspector.rendering.basic=Application Behavior
inspector.rendering.advanced=Zaawansownae opcje

inspector.graphalg.general=Globalne

inspector.appearance.twig=Twig Properties

inspector.scribblemode.analyzers=W\u0142\u0105czanie / Wyl\u0105czanie cech
inspector.scribblemode.options=Opcje
inspector.scribblebasic.point=Punkt
inspector.scribblebasic.circle=Okr\u0105g
inspector.scribblebasic.line=Prosta
inspector.scribblebasic.polyline=\u0142amana
inspector.scribblegestures.select=Wyb\u00F3r
inspector.scribblegestures.undo=Cofnij / Przywr\u00F3\u0107
inspector.scribblegestures.new=Usu\u0144 wszystkie elementy

inspector.defaults.colors=Kolory
inspector.defaults.misc=Widoczno\u015B\u0107
inspector.defaults.sizes=Rozmiary
inspector.defaults.arrows=Strza\u0142ki

inspector.license.info=Informacja o licencji

inspector.gaatt.generic=

# Attribute names. Format: inspector.(attribute)=(nazwa)
inspector.name=Nazwa:
inspector.definition=Def:
inspector.ptsize=Rozmiar punktu:
inspector.freept.pos=Pozycja:
inspector.circlebyradius.radius=Promie\u0144:
inspector.through.angle=K\u0105t:
inspector.through.slope=Wznoszenie:
inspector.incidences=Przynale\u017Cnos\u0107:
inspector.orthogonals=Prostopad\u0142y do:
inspector.color=Kolor
inspector.visibility=Widoczno\u015B\u0107
inspector.pinning=Przypinanie
inspector.drawtrace=Rysowanie \u015Bladu
inspector.tracelength=D\u0142ugo\u015B\u0107 \u015Bladu
inspector.traceskip=Pomi\u0144 \u015Blad
inspector.tracedim=Zmie\u0144 wielko\u015B\u0107 \u015Bladu
inspector.render=Renderowanie
inspector.linesize=Grubo\u015B\u0107 linii
inspector.overlap=Nawis
inspector.clipline=Do\u0142\u0105cz do punktu ko\u0144cowego
inspector.linedashing=Prosta przerywana
inspector.lineborder=Wykre\u015Bl otoczk\u0119 prostej
inspector.pointborder=Wykre\u015Bl otoczk\u0119 punktu
inspector.filled=Wype\u0142nij
inspector.colorfill=Kolor wype\u0142nienia
inspector.linkvisibility=Widoczno\u015Bc  link\u00F3w
inspector.visibilityfill=Widoczno\u015B\u0107 wype\u0142nienia 
inspector.labeled=Nazywanie
inspector.labeldist=Odleg\u0142o\u015B\u0107 nazw
inspector.animation.Speed=Pr\u0119dko\u015B\u0107
inspector.motor.speed=Pr\u0119dko\u015B\u0107
inspector.motor.amplitude=Amplituda
inspector.physenv.massinteraction=Grawitacja mi\u0119dzy masami
inspector.physenv.chargeinteraction=Zwi\u0119ksz si\u0142\u0119 
inspector.physenv.ballinteraction=Masy s\u0105 kulkami 
inspector.physenv.friction=Tarcie 
inspector.physenv.springstrength=Skok wytrzyma\u0142o\u015Bci 
inspector.physenv.gravity=Grawitacja
inspector.region.magnetic=Pole magnetyczne
inspector.region.friction=Tarcie

inspector.spring.strength=Skok wytrzyma\u0142o\u015Bci 
inspector.spring.amplitude=Amplituda
inspector.spring.speed=Pr\u0119dko\u015B\u0107
inspector.spring.type=Rodzaj spr\u0119\u017Cysto\u015Bci
inspector.forceMode0.name=Rubber Band
inspector.forceMode1.name=Spring
inspector.forceMode2.name=Newton
inspector.forceMode3.name=Coulomb
inspector.forceMode0.tooltip=Rubber Band
inspector.forceMode1.tooltip=Spring
inspector.forceMode2.tooltip=Newton
inspector.forceMode3.tooltip=Coulomb
inspector.mass.friction=Tarcie
inspector.mass.charge=\u0142adowanie
inspector.mass.radius=Promie\u0144
inspector.spring.phase=Faza
inspector.spring.l0=Length at rest
inspector.spring.readoninit=Restlength from picture
inspector.ass.charge=\u0142adowanie
inspector.mass.fixed=Fixed
inspector.mass.limitspeed=Pr\u0119dko\u015Bc ograniczona
inspector.sun.mass=Masa
inspector.velocity.factor=Wsp\u00F3\u0142czynnik 
inspector.velocity.readoninit=Read on Init
inspector.behavior.xdamp=X-Damp
inspector.behavior.ydamp=Y-Damp
inspector.floor.yoff=Y-Offset
inspector.gravity.strength=Strength
inspector.mass.mass=Mass
inspector.bouncer.motorchanger=Motor Changer
inspector.doublebuffer=Double Buffering
inspector.locusFollowsTracerColor=Locus follows Tracer Color
inspector.circlesAsConics=Renderownie okr\u0119gu jako sto\u017Ckowej
inspector.portsize=Rozmiar
inspector.port.bgcolor=Kolor t\u0142a
inspector.port.precision=Precyzja mierzenia
inspector.precision.measure=Po\u0142o\u017Cenie cyfr
inspector.precision.angle=Cyfry k\u0105ta
inspector.precision.formula=Cyfry formu\u0142y
precision.0=0
precision.1=1
precision.2=2
precision.3=3
precision.4=4
precision.5=5
precision.6=6
inspector.mesh.rectangular=Sie\u0107 prostok\u0105tna
inspector.mesh.triangular=Sie\u0107 tr\u00F3jk\u0105tna
inspector.mesh.density=G\u0119sto\u015B\u0107 sieci
inspector.axes.show=Poka\u017C osie
inspector.snap=Przyci\u0105gaj do sieci
inspector.altmodes.rightclick=Prawy klawisz myszy 
inspector.altmodes.middleclick=\u015Brodkowy klawisz myszy
inspector.physics.accuracy=Dok\u0142adno\u015B\u0107 
inspector.physics.frames=Ramki 
inspector.floory.yoff=Y-offset
inspector.graphalg.flash=O\u015Bwietl aktualny element
inspector.graphalg.randomness=Przypadkowe order
inspector.graphalg.singlestep=Zatrzymanie przed ka\u017Cdym krokiem
inspector.graphalg.linestep=Zatrzymanie po ka\u017Cdej prostej
inspector.graphalg.waittime=Wstrzymanie po kazdym kroku
inspector.graphalg.showPseudocode=Poka\u017C pseudocod
inspector.graphalg.showMatrix=Poka\u017C przyleg\u0142\u0105 macierz
inspector.graphalg.linesize=Wielko\u015B\u0107 kraw\u0119dzi

inspector.arrow.type=Rodzaj
inspector.arrow.mode=Tryb
inspector.arrow.size=Rozmiar
inspector.arrow.fraction=Po\u0142o\u017Cenie

inspector.locus.literal = U\u017Cyj oryginalnego wzoru
inspector.locus.follow = Follow tracers data
inspector.locus.updateinanim = Przelicz w animacji
inspector.locus.literalresolution = Rozdzielczo\u015B\u0107 
inspector.animation.speed = Pr\u0119dko\u015B\u0107 
inspector.animation.running = Running
inspector.textborder = Ramka
inspector.textbutton = U\u017Cyj jako przycisk
inspector.texttoggle = Wci\u015Bnij przycisk
inspector.button.script = Skrypt
inspector.info.button = Funkcja przycisku
inspector.text.minwidth = Minimalna szeroko\u015B\u0107

inspector.tg.proof=Use prover
inspector.tg.leaves=Draw leaves only
inspector.tg.connect=Po\u0142\u0105cz
inspector.tg.maxelements=Max. liczba elemnt\u00F3w
inspector.tg.depth=Max. iteracja zagnie\u017Cd\u017Cenia
inspector.tg.twigcolor=Kolor odga\u0142\u0119zienia
inspector.tg.twigsize=Wielko\u015B\u0107 odga\u0142\u0119zienia

inspector.ifs.color0=0:
inspector.ifs.color1=1:
inspector.ifs.color2=2:
inspector.ifs.color3=3:
inspector.ifs.color4=4:
inspector.ifs.color5=5:
inspector.ifs.color6=6:
inspector.ifs.color7=7:
inspector.ifs.color8=8:
inspector.ifs.color9=9:

inspector.scribble.edge.undirected=Undirected Edges
inspector.scribble.select=Wybierz
inspector.scribble.circle=Okr\u0105g
inspector.scribble.line=Prosta
inspector.scribble.point=Punkt
inspector.scribble.polyline=\u0142amana
inspector.scribble.arrow=Strza\u0142ka
inspector.scribble.fakeint=Do\u0142\u0105czona podr\u00F3bka
inspector.scribble.msw.circle=Z\u0142\u0105cz z okr\u0119giem
inspector.scribble.msw.line=Z\u0142\u0105cz z prost\u0105
inspector.scribble.msw.next=Z\u0142\u0105cz z nast\u0119pnym
inspector.scribble.msw.point=Z\u0142\u0105cz z punktem
inspector.scribble.msw.prev=Z\u0142\u0105cz z poprzednim
inspector.scribble.floor=Pod\u0142o\u017Ce
inspector.scribble.sun=S\u0142o\u0144ce
inspector.scribble.freemass=Wolna masa z pr\u0119dko\u015Bci\u0105
inspector.scribble.rubber=Wst\u0119ga
inspector.scribble.segments=Odcinki
inspector.scribble.spring=Spr\u0119\u017Cyna
inspector.scribble.getinfo=Id\u017A do info
inspector.scribble.rightclick=Kliknij prawy 
inspector.scribble.undo=Cofnij
inspector.scribble.redo=Przywr\u00F3\u0107
inspector.scribble.deleteall=Usu\u0144 Wszystko
inspector.scribble.select.maxlen=Maksymalna d\u0142ugo\u015B\u0107
inspector.scribble.select.maxtime=Maksymalny czas (ms)
inspector.scribble.select.dblclicktime=Double Click Time (ms)
inspector.scribble.point.midp.maxdist=Max. Distance for midpoint
inspector.scribble.point.maxarea=Maximum area coveread
inspector.scribble.point.maxdim=Maximum X/Y-Distance
inspector.scribble.circle.maxdiff=Max Difference from mean radius
inspector.scribble.circle.startend=Max Difference of start and end
inspector.scribble.line.clipmaxpercent=Length for clipped lines
inspector.scribble.line.maxdeviation=Allowed deviation from direct line
inspector.scribble.line.maxanglediff=K\u0105t r\u00F3\u017Cny od prostopad\u0142ego / r\u00F3wnoleg\u0142ego
inspector.scribble.line.mindistanceangbisector=Minimalna odleg\u0142o\u015B\u0107 dla dwusiecznej
inspector.scribble.polyline.consolidatepointsmaxdiff=Consolidate points max. distance
inspector.scribble.polyline.maxpointdim=Maksymalna wielko\u015B\u0107 punktu
inspector.scribble.polyline.minpointdim=Minimalna wielko\u015B\u0107 punktu
inspector.scribble.polyline.insertpolygon=Wstaw wielok\u0105t
inspector.scribble.undo.mintime=Czas minimalny
inspector.scribble.undo.maxtime=Czas maksymalny
inspector.scribble.undo.horiz=Poziomo
inspector.scribble.undo.percent=Minim. d\u0142ugo\u015B\u0107 (% szeroko\u015Bci)
inspector.scribble.new.cover1=Min percentage covered first dimension
inspector.scribble.new.cover2=Min percentage covered second dimension
inspector.scribble.new.maxtime=Maximum time
inspector.show.scribble.inspector=
inspector.show.scribble.inspector.buttontext=Ustawienia...
inspector.scribble.saveconfig.buttontext=Zapisz domy\u015Blnie
inspector.scribble.options.save=
scribble.config.save.title=Success
scribble.config.save.message=Opcje zapisane.
inspector.showlabelsinbuttons=Poka\u017C nazwy na przyciskach
inspector.eulertour.waitcycle=Czekaj podczas cyklu konstrukcji
inspector.eulertour.sequencelabel=Rysuj kraw\u0119dzie ci\u0105gu napis\u00F3w

inspector.prefs.locale=J\u0119zyk
inspector.prefs.menu=Menu
inspector.imagescalemode=Skalowanie obrazu
inspector.imagealpha=Ukrywanie obrazu

inspector.show.adjacencymatrix=Poka\u017C przynale\u017Cn\u0105 macierz
inspector.show.vertexqueue=Poka\u017C kolejno\u015B\u0107 wierzcho\u0142k\u00F3w
inspector.show.pseudocode=Poka\u017C pseudokod

inspector.save.toolbars=Zapisz pasek narz\u0119dzi do pliku
inspector.exportBackground=Rysuj t\u0142o w PDF & Print
inspector.default.line.color=Kolor linii
inspector.default.point.color=Kolor punktu
inspector.default.poly.color=Kolor wielok\u0105ta
inspector.default.loci.color=Kolor miejsca geometr.
inspector.default.text.color=Kolor tekstu
inspector.default.clipping=Przypnij proste do punkt\u00F3w ko\u0144cowych
inspector.default.labeled=Nazywanie
inspector.default.pinned=Pinned
inspector.default.tracelength=D\u0142ugo\u015B\u0107 \u015Bladu
inspector.default.render=Renderowanie
inspector.default.renderloci=Renderowanie miejsca geometr.
inspector.default.plane=P\u0142aszczyzna
inspector.default.overlap=Nawis
inspector.default.visibility=Widoczno\u015B\u0107
inspector.default.pointsize=Wielko\u015Bc punktu
inspector.default.linesize=Grubo\u015B\u0107 linii
inspector.default.arrow.type=Rodzaj
inspector.default.arrow.fraction=Pozycja
inspector.default.arrow.mode=Tryb
inspector.default.arrow.size=Rozmiar

inspector.background.color=Kolor t\u0142a
inspector.highlight.color=Kolor rozja\u015Bnienia
inspector.label.color=Kolor nazw
inspector.selection.color=Kolor wyboru

inspector.license.name=Licenja dla
inspector.license.org=Organizacja
inspector.license.email=eMail
inspector.license.expires=Wa\u017Cno\u015B\u0107 do
inspector.enter.license=
inspector.enter.license.buttontext=Zatwierd\u017A licencj\u0119...

inspector.param.angle=K\u0105t prostej
inspector.param.radius=Promie\u0144 okr\u0119gu

inspector.changebackground.buttontext=Zmie\u0144 obraz t\u0142a...
inspector.changebackground=
inspector.writeautostart=Autostart animacji
inspector.showanimationcontroller=Poka\u017C panek kontroli animacji w apletach
inspector.storedefaults=Pomi\u0144 domy\u015Blne

inspector.usemagicscripts=U\u017Cycie inteligentnych atrybut\u00F3w
inspector.proveequality=Use ATC do usuni\u0119cia duplika\u00F3w

inspector.realgravity=U\u017Cyj oprogramowania grawitacyjnego
inspector.antialiasing=Antialiasing

inspector.gaext.weight=Waga
inspector.gaext.capacity=Pojemno\u015B\u0107

inspector.text.text=Tekst

colorchooser.title=Wybierz kolor
scribble.new=nowy

flowmenu.inspector.name=Widoczno\u015B\u0107
flowmenu.inspector.attval.true=W\u0142\u0105cz On
flowmenu.inspector.attval.false=Wy\u0142\u0105cz Off
flowmenu.inspector.switches=Po\u0142aczenia
flowmenu.inspector.tracing=\u015Blady
flowmenu.inspector.linespecials=W\u0142asno\u015Bci prostej 

editAppTitle=Edycja widoczno\u015Bci
editArrowTitle=Edycja strza\u0142ek
CircleFixedRadiusTitle=Okr\u0105g o zadanym promieniu
CircleFixedRadiusText=Wprowad\u017A promie\u0144:
fixedAngleTitle=Prosta o zadanym k\u0105cie wznoszenia
fixedAngleText=Wprowad\u017A kat:
savebeforequit=Zapisz i wyjd\u017A
quitSaveBeforeTitle=Zapisa\u0107 konstrukcj\u0119 przed zamkni\u0119ciem?
quitSaveBeforeMsg=Zamykanie konstrukcji. Czy chcesz zapisa\u0107 zmiany?
quitDontSave=Nie zapisuj
quitCancel=Przerwij
quitSave=Zapisz

defaultFileName=Construction.cdy
load.java.io.FileNotFoundExceptionTitle=Plik  $FILE nie znaleziony!
load.java.io.FileNotFoundExceptionMsg=Nie mo\u017Cna znale\u017A\u0107 $FILEABS. Upewnij si\u0119, \u017Ce istnieje i jest odczytywalny.
load.java.io.StreamCorruptedExceptionTitle=Plik $FILE nie mo\u017Ce by\u0107 za\u0142adowany!
load.java.io.StreamCorruptedExceptionMsg=Plik $FILEABS jest uszkodzony i nie mo\u017Ce byc pobrany.
writePSTitle=Nie mo\u017Cna zapisa\u0107 do $FILE
writePSMsg=Plik $FILEABS nie mo\u017Ce by\u0107 zapisany. Upewnij si\u0119, \u017Ce masz wolne miejsce na dysku i zapisz.
saveHTMLTitle=Nie mo\u017Cna zapisa\u0107 pliku HTML 
saveHTMLMsg=Plik  HTML nie mo\u017Ce by\u0107 zapisany. Upewnij si\u0119, \u017Ce masz wolne miejsce na dysku i zapisz.
loadTitle=B\u0142\u0105d IO podczas czytania $FILE
loadMsg=Nieznany b\u0142\u0105d Input/Output podczas czytania $FILEABS.

ParseTitle=Parse Error while reading $FILE
ParseMsg=Plik $FILEABS jest uszkodzony i nie mo\u017Ce by\u0107 za\u0142adowany.

save.java.lang.SecurityExceptionTitle=Security violation
save.java.lang.SecurityExceptionMsg=Cinderella was not able to store the construction as $FILEABS due to security restrictions. Be sure to use the standalone version of Cinderella.
saveTitle=IO Error while saving $FILE
saveMsg=An unknown Input/Output error occured while saving $FILEABS. Make sure you have enough free diskspace and write permissions.
savesuccessTitle=Konstrukcja zapisana 
savesuccessMsg=Konstrukcja zosta\u0142a zapisana jako $FILEABS.
exportsuccessTitle=Eksport zako\u0144czony
exportsuccessMsg=Strona internetowa (zawarta w pliku $FILEABS) zosta\u0142a zapisana.
exportBitmapErrTitle=Problem z eksportem
exportBitmapErrMsg=Bitmapa nie zosta\u0142a utworzona. Prosz\u0119 o kontakt   bugs@cinderella.de 
exportBitmapFileErr=Nie mo\u017Cna zapisa\u0107 $FILE
exportBitmapFileMsg=<html><body>Nieznany b\u0142ad Input/Output podczas czytania bitmapy<br>$FILEABS.<br>Upewnij si\u0119, \u017Ce masz wolne miejsce na dysku<br> i zapisz .</body></html>
exportBitmapSuccessTitle=Eksport  do $FILE zako\u0144czono
exportBitmapSuccessMsg=bitmapa zosta\u0142a zapisana jako $FILEABS. 

htmlpreview=Podgl\u0105d strony w przegl\u0105darce
saveDialogTitle.cdy=Zapis konstrukcji
saveDialogTitle.eps=Eksport postscriptu 
saveDialogTitle.pdf=Eksport do pliku PDF
saveDialogTitle.png=Eksport do formayu PNG 
saveDialogTitle.tga=Eksport do formatu Targa 
saveDialogTitle.bmp=Eksport do formatu BMP 
saveDialogTitle.jpg=Eksport do formatu JPEGt
saveDialogTitle.html=Zapisz stron\u0119 internetow\u0105
loadDialogTitle.cdy=Otw\u00F3rz konstrukcj\u0119 
loadDialogTitle.dxf=Otw\u00F3rz plik AutoCad 
printPSTitle=Utw\u00F3rz plik PostScriptowy 
printPSChooseMsg=Prosz\u0119 wybrac "Tryb kolor\u00F3w" w pliku PostScriptowym.
exportSaveBeforeTitle=Zapisa\u0107 konstrukcj\u0119?
exportSaveBeforeMsg=Konstrukcja  zosta\u0142a zapisana do tego samego katalogu, w kt\u00F3rym istnieje Twoja strona internetowa. Czy chcesz j\u0105 nadpisa\u0107?
exportDontSave=Nie, nie zapisuj 
exportCancel=Przerwij eksport 
exportSave=Tak, zapisa\u0107 to
exportAnimSaveBeforeTitle=Zapisa\u0107 konstrukcj\u0119?
exportAnimSaveBeforeMsg=Konstrukcja zosta\u0142a zapisana do tego samego katalogu, w kt\u00F3rym istnieje Twoja strona internetowa. Czy chcesz j\u0105 nadpisa\u0107? 
exportAnimDontSave=Nie, nie zapisywa\u0107 
exportAnimCancel=Przerwij eksport 
exportAnimSave=Tak, zapisa\u0107 to 
cindy=Cinderella
usage=u\u017Cyj: java de.cinderella.Cindy [<filename>.cdy]
AnimationControlTitle=Sterowanie animacj\u0105
incident=$POINT le\u017Cy na  $LINE
notincident=$POINT nie le\u017Cy na $LINE
equals=$B is equal to $A --- omitting it
differs=$A should equal $B, but does not
known=$A is already known, reusing algorithm
unsure=$A is maybe equal to $B, but I'm not sure
unsureI=$POINT could lie on $LINE, but I'm not sure
de.cinderella.algorithms.Angle=K\u0105t
de.cinderella.algorithms.AngleMark=Zaznaczanie k\u0105ta
de.cinderella.algorithms.AngularBisector=Dwusieczna k\u0105ta
de.cinderella.algorithms.Arc=\u0142uk 
de.cinderella.algorithms.Area=Pole
de.cinderella.algorithms.Center=\u015Brodek
de.cinderella.algorithms.CircleBy3=Obw\u00F3d ko\u0142a
de.cinderella.algorithms.CircleByFixedRadius=Okr\u0105g
de.cinderella.algorithms.CircleByRadius=Okr\u0105g
de.cinderella.algorithms.CircleMP=Okr\u0105g
de.cinderella.algorithms.Compass=Cyrkiel
de.cinderella.algorithms.ConicBy5=Sto\u017Ckowa
de.cinderella.algorithms.Conic5L=Sto\u017Ckowa
de.cinderella.algorithms.Conic4P1L=Sto\u017Ckowa
de.cinderella.algorithms.Conic1P4L=Sto\u017Ckowa
de.cinderella.algorithms.ConicFoci=Elipsa
de.cinderella.algorithms.ConicFociH=Hiperbola
de.cinderella.algorithms.ConicParabolaPL=Parabola
de.cinderella.algorithms.ConicInSquare=ConicInSquare
de.cinderella.algorithms.ConicPrincipleDirs=ConicPrincipleDirs
de.cinderella.algorithms.PolygonMPForPP=Wielok\u0105t foremny
de.cinderella.algorithms.PolygonMP3=Tr\u00F3jk\u0105t
de.cinderella.algorithms.PolygonMP4=Kwadrat
de.cinderella.algorithms.PolygonMP5=Pi\u0119ciokat
de.cinderella.algorithms.PolygonMP6=Sze\u015Bciok\u0105t
de.cinderella.algorithms.PolygonMP7=Siedmiok\u0105t
de.cinderella.algorithms.PolygonMP8=O\u015Bmiok\u0105t
de.cinderella.algorithms.PolygonMP9=9-k\u0105t
de.cinderella.algorithms.PolygonMP5_2=pieciok\u0105t gwia\u017A4dzisty
de.cinderella.algorithms.PolygonMP6_2=sze\u015Bciok\u0105t gwia\u017Adzisty
de.cinderella.algorithms.PolygonMP7_2=siedmiok\u0105t gwia\u017Adzistyr
de.cinderella.algorithms.PolygonMP7_3=siedmiok\u0105t gwia\u017Adzisty 
de.cinderella.algorithms.PolygonMP8_2=o\u015Bmiok\u0105t gwia\u017A4dzisty
de.cinderella.algorithms.PolygonMP8_3=o\u015Bmiok\u0105t gwia\u017Adzisty
de.cinderella.algorithms.Dist=Odleg\u0142o\u015B\u0107
de.cinderella.algorithms.EuclideanMid=Mid
de.cinderella.algorithms.FreePoint=Punkt 
de.cinderella.algorithms.FreeLine=Prosta 
de.cinderella.algorithms.VerticalLine=Prosta pionowa 
de.cinderella.algorithms.HorizontalLine=Prosta pozioma
de.cinderella.algorithms.JavaViewPlot=JavaViewPlot
de.cinderella.algorithms.RandomPoint=GenericPoint
de.cinderella.algorithms.RandomLine=GenericLine
de.cinderella.algorithms.OtherIntersectionCL=Przeci\u0119cie 
de.cinderella.algorithms.OtherIntersectionCC=Przeci\u0119cie
de.cinderella.algorithms.IntersectionCircleCircle=Przeci\u0119cie
de.cinderella.algorithms.IntersectionConicLine=Przeci\u0119cie
de.cinderella.algorithms.IntersectionConicConic=Przeci\u0119cie
de.cinderella.algorithms.Join=Po\u0142\u0105cz
de.cinderella.algorithms.Segment=Odcinek
de.cinderella.algorithms.LineByFixedAngle=Prosta
de.cinderella.algorithms.Locus=Miejsce geometryczne
de.cinderella.algorithms.LocusInterval=Miejsce geometryczne
de.cinderella.algorithms.LocusConic=Miejsce geometryczne
de.cinderella.algorithms.LocusFlat=Miejsce geometryczne
de.cinderella.algorithms.Meet=Meet
de.cinderella.algorithms.Mid=Mid
de.cinderella.algorithms.Orthogonal=Prostopad\u0142o\u015B\u0107
de.cinderella.algorithms.Parallel=R\u00F3wnoleg\u0142o\u015B\u0107
de.cinderella.algorithms.PointOnLine=Punkt na 
de.cinderella.algorithms.PointOnCircle=Punkt na 
de.cinderella.algorithms.PointOnCircleBasis=Punkt na
de.cinderella.algorithms.PointOnCArc=Punkt na 
de.cinderella.algorithms.PolarLine=Biegunowa
de.cinderella.algorithms.PolarPoint=Biegun 
de.cinderella.algorithms.Poly=Wielok\u0105t
de.cinderella.algorithms.PolygonCenter=\u015Brodek
de.cinderella.algorithms.Text=Tekst 
de.cinderella.algorithms.LabelText=Nazwa
de.cinderella.algorithms.Through=Prosta przez 
de.cinderella.algorithms.TmpPoint=Tmp
de.cinderella.algorithms.Basis=Podstawa
de.cinderella.algorithms.TrReflection=Odbicie
de.cinderella.algorithms.TrProjection=Przekszta\u0142cenie
de.cinderella.algorithms.TrMoebius=Przekszta\u0142cenie Moebiusa
de.cinderella.algorithms.TrTranslationPP=Przesuni\u0119cie
de.cinderella.algorithms.TrRotationPNumb=Obr\u00F3t
de.cinderella.algorithms.TrInverse=Inwersja
de.cinderella.algorithms.LogicButton=Przycisk
de.cinderella.algorithms.CallButton=SD Call Button
de.cinderella.algorithms.LogicShowing=Is Showing
de.cinderella.algorithms.LogicAnd=I
de.cinderella.algorithms.LogicOr=Lub 
de.cinderella.algorithms.LogicNot=Nie 
de.cinderella.algorithms.Transform=Map
de.cinderella.algorithms.FreePointBasis=RelativePoint
de.cinderella.algorithms.IFS=IFS
de.cinderella.algorithms.TG=TG
de.cinderella.algorithms.MTransform=Transformacja iteracyjna
de.cinderella.algorithms.ComplexAdd=Dodawanie
de.cinderella.algorithms.ComplexMult=Mno\u017Cenie
de.cinderella.algorithms.ComplexNeg=Przeciwne
de.cinderella.algorithms.ComplexSub=Odejmowanie
de.cinderella.algorithms.ComplexDiv=Dzielenie 
de.cinderella.algorithms.ComplexInv=Odwr\u00F3cenie
de.cinderella.algorithms.ComplexSqrt=Pierwiastek 
de.cinderella.algorithms.AnimationAlg=Animacja
de.cinderella.algorithms.AnimationAlgNew=Animacja
de.cinderella.algorithms.Calculation=Rachunek 

TextPortLabel=Nazwa
TextPortAlgorithm=Obiekt
TextPortCoord=Po\u0142o\u017Cenie
changeNameTitle=Zmie\u0144 nazw\u0119 obiektu
changeNameText=Nowa nazwa:
illegalCharTitle=B\u0142\u0119dny znak 
illegalCharMessage=Musisz u\u017Cy\u0107 (") w nazwie obiektu. The element name remains unchanged.
enterTextPixelwidth=Szeroko\u015B\u0107 w pikselach
enterTextTitle=Wprowad\u017A tekst
enterTextText=Tekst :
exInTi=Rozpocznij z tymi ustawieniami:
exHiTi=Give these hints:
exSoTi=To sa rozwi\u0105zania:
exerciseTitle=Edytor \u0107wicze\u0144
exerciseInName=Wprowadzenie \u0107wiczeniea
newHint=Add Hint
newSolu=Add Sol.
exDelete=Delete Entry
exEdit=Edit Entry
formatInvalid=invalid
formatHorizontal=poziomy
formatVertical=pionowy
formatInfinity=niesko\u0144czono\u015B\u0107 
formatPointDelimiter=|

arrowMode=Poka\u017C
arrowType=Wz\u00F3r
arrowFrn=Po\u0142o\u017Cenie
arrowSize=Wielko\u015B\u0107

aboutTitle=O programie Cinderella.2
aboutMessage=<html><body><p>The Interactive Geometry Software Cinderella.2 was written and developed by<br>\
  J\u00FCrgen Richter-Gebert and Ulrich Kortenkamp.<br>\
  \u00A91996-2025 J\u00FCrgen Richter-Gebert and Ulrich Kortenkamp.<br>\
  Polska wersja - Bronis\u0142aw Pabich\ 
  pre-commercial=versions on NeXTSTEP(TM),<br>\
  joint work by J\u00FCrgen Richter-Gebert and Henry Crapo. For further information,<br>\
  prosz\u0119  odwiedzi\u0107 stron\u0119 <a href="http://cinderella.de">cinderella.de</a>.</p>

exportExerciseSaveBeforeTitle=Zapisz konstrukcj\u0119
exportExerciseSaveBeforeMsg=W celu utworzenia strony internetowej z \u0107wiczeniem zapisz konstrukcj\u0119 w tym samym katalogu. Chesz j\u0105 teraz zapisa\u0107?
exportExerciseDontSave=Nie, nie zapisuj
exportExerciseCancel=Przerwij eksport 
exportExerciseSave=Tak, zapisz 

removeMenuItem=Usu\u0144
addMenuItem=Dodaj 
editMenu=Edycja narz\u0119dzi 
clearMenu=Oczy\u015B\u0107 narz\u0119dzia
defaultMenu=Narz\u0119dzia domy\u015Blne
menuBotName=U\u017Cyj tego przycisku do \u0107wiczenia
menuTopName=Tryb dost\u0119pny dla \u0107wiczenia
menuEditTitle=Edycja narz\u0119dzi dla \u0107wiczenia

deleteImportantTitle=Nie mo\u017Cna usun\u0105\u0107 elementu (\u00F3w)
deleteImportantMsg=Elementy u\u017Cyte w \u0107wiczeniu b\u0119da usuni\u0119te. Najpierw usu\u0144 je z \u0107wicze\u0144, je\u015Bli chcesz je rzeczywi\u015Bcie skasowa\u0107. 

alreadyKnownMessage=Nazwa elementu ma by\u0107 unikalna. Ta nazwa ju\u017C jest u\u017Cywana.
alreadyKnownTitle=Nazwa elementu ju\u017C istnieje 

enableJava=Prosz\u0119 udost\u0119pni\u0107 Jav\u0119  do interaktywnej konstrukcji z Cinderell\u0105.

NoBrowserTitle=Nie mo\u017Cna odnale\u017A\u0107 domy\u015Blnej przegl\u0105darki
NoBrowserMsg=Cinderella nie jest w stanie znale\u017A\u0107 przegl\u0105darki w twoim systemie. System Unix upewnia si\u0119 czy jest \u015Bcie\u017Cka dost\u0119pu do Netscape.

de.cinderella.modes.Move.tooltip=Manipulator
multiadd.de.cinderella.algorithms.Join.tooltip=Prosta przez 2 punkty
semimultiadd.de.cinderella.algorithms.Join.tooltip=Prosta przez punkt
multiadd.de.cinderella.algorithms.CircleMP.tooltip=Okr\u0105g przez \u015Brodek i punkt
semimultiadd.de.cinderella.algorithms.CircleMP.tooltip=Okr\u0105g od punktu jako \u015Brodka
multiadd.de.cinderella.algorithms.CircleByFixedRadius.tooltip=Okr\u0105g o zaznaczonym promieniu
multiadd.de.cinderella.algorithms.LineByFixedAngle.tooltip=Prosta pod zadanym k\u0105tem
multiadd.de.cinderella.algorithms.Parallel.tooltip=Prosta r\u00F3wnoleg\u0142a
multiadd.de.cinderella.algorithms.Segment.tooltip=Odcinek
multiadd.de.cinderella.algorithms.Orthogonal.tooltip=Prosta prostopad\u0142a
multiadd.de.cinderella.algorithms.Mid.tooltip=\u015Arodek odcinka
de.cinderella.modes.SingleAdd.tooltip=Punkt
de.cinderella.modes.AddFreeMass.tooltip=Dodaj dowoln\u0105 (swobodn\u0105) mas\u0119
addspring.de.cinderella.algorithms.Segment.tooltip=Dodaj skok d\u0142ugo\u015Bci zerowej
addlongspring.de.cinderella.algorithms.Segment.tooltip=Dodaj skok
addvelocity.de.cinderella.algorithms.Segment.tooltip=Dodaj mas\u0119 z pr\u0119dko\u015Bci\u0105
addgravity.de.cinderella.algorithms.Segment.tooltip=Dodaj  grawitacj\u0119
de.cinderella.modes.AddSun.tooltip=Dodaj s\u0142o\u0144ce
addfloor.de.cinderella.algorithms.Join.tooltip=Dodaj pod\u0142o\u017Ce
addrotor.de.cinderella.algorithms.Segment.tooltip=Dodaj rotor
addbouncer.de.cinderella.algorithms.Segment.tooltip=Dodaj \u015Bcian\u0119
de.cinderella.modes.Select.tooltip=Wybierz elementy
define.de.cinderella.algorithms.Join.tooltip=Definiuj prost\u0105 \u0142\u0105cz\u0105c\u0105 punkty
define.de.cinderella.algorithms.Meet.tooltip=Definiuj przeci\u0119cie prostych
define.de.cinderella.algorithms.Parallel.tooltip=Definiuj prost\u0105 r\u00F3wnoleg\u0142\u0105
define.de.cinderella.algorithms.Orthogonal.tooltip=Definiuj prost\u0105 prostopad\u0142\u0105
define.de.cinderella.algorithms.Mid.tooltip=Definiuj \u015Brodek mi\u0119dzy punktami
define.de.cinderella.algorithms.AngularBisector.tooltip=Dwusieczna k\u0105ta
define.de.cinderella.algorithms.Compass.tooltip=U\u017Cyj cyrkla
de.cinderella.modes.DefineAngle.tooltip=Mierzenie k\u0105ta
de.cinderella.modes.DefineIntersection.tooltip=Przeci\u0119cia dw\u00F3ch obiekt\u00F3w
de.cinderella.modes.DefineAngleMark.tooltip=Zaznaczanie k\u0105ta
de.cinderella.modes.DefineMeasure.tooltip=Mierzenie odleg\u0142o\u015Bci
de.cinderella.modes.DefineCompass.tooltip=Cyrkiel
de.cinderella.modes.DefineBasis.tooltip=Utw\u00F3rz pocz\u0105tek uk\u0142adu wsp\u00F3\u0142rz\u0119dnych
de.cinderella.modes.DefineTransformation.tooltip=Przekszta\u0142\u0107 element
de.cinderella.modes.DefineArc.tooltip=\u0141uk okr\u0119gu
de.cinderella.modes.DefineArea.tooltip=Pole wielok\u0105ta
de.cinderella.modes.DefineLocus.tooltip=Miejsce geometryczne
de.cinderella.modes.DefineReflection.tooltip=Odbicie symetryczne
de.cinderella.modes.AddFunction.tooltip=Wprowad\u017A wz\u00F3r funkcji
de.cinderella.modes.AnimationModeNew.tooltip=Animacja
define.de.cinderella.algorithms.Center.tooltip=\u015Arodek sto\u017Ckowej
define.de.cinderella.algorithms.ConicBy5.tooltip=Sto\u017Ckowa
define.de.cinderella.algorithms.ConicParabolaPL.tooltip =Parabola o ognisku i kierownicy
define.de.cinderella.algorithms.ConicFoci.tooltip =Elipsa o ognisku przez dany punkt
define.de.cinderella.algorithms.ConicFociH.tooltip =Hiperbola o ognisku przez dany punkt
define.de.cinderella.algorithms.CircleBy3.tooltip=Okr\u0105g przez 3 punkty
define.de.cinderella.algorithms.PolarPoint.tooltip=Biegun prostej i krzywej
define.de.cinderella.algorithms.PolarLine.tooltip=Biegunowa punktu i krzywej
de.cinderella.modes.DefineSequence.tooltip=Wielok\u0105t
de.cinderella.modes.AddText.tooltip=Tekst
define.de.cinderella.algorithms.Locus.tooltip=Miejsce geometryczne
de.cinderella.modes.AnimationMode.tooltip=Animacja konstrukcji
de.cinderella.modes.Translation.tooltip=Widok przesuni\u0119cia
de.cinderella.modes.ZoomIn.tooltip=Przybli\u017Cenie
de.cinderella.modes.ZoomOut.tooltip=Oddalenie
de.cinderella.modes.Rotate.tooltip=Obr\u00F3\u0107 widok
de.cinderella.modes.ScribbleBB.tooltip=Rysuj na ekranie
de.cinderella.modes.ScribbleJ.tooltip=Wprowad\u017A konstrukcj\u0119 przez jej szkicowanie
de.cinderella.modes.ScribbleDiagram.tooltip=Tryb eksperymentalny dla kre\u015Blenia diagram\u00F3w
de.cinderella.modes.RedefinePoint.tooltip=Do\u0142\u0105cz / Od\u0142\u0105cz punkt
de.cinderella.actions.Fetch.tooltip=Przybli\u017Cenie wszystkich punkt\u00F3w
de.cinderella.actions.Reset.tooltip=Otw\u00F3rz okno nowej konstrukcji
de.cinderella.actions.Load.tooltip=Otw\u00F3rz plik
de.cinderella.actions.Dump.tooltip=Zapisz konstrukcj\u0119
de.cinderella.actions.DumpAs.tooltip=Zapisz konstrukcj\u0119 pod now\u0105 nazw\u0105
de.cinderella.actions.ExportCindyJS.tooltip=Utw\u00F3rz  interaktywn\u0105 stron\u0119 internetow\u0105
de.cinderella.actions.ExportExercise.tooltip=Eksport do \u0107wiczenia HTML
de.cinderella.actions.EditExercise.tooltip=Projekt \u0107wiczenia
de.cinderella.actions.GiveHint.tooltip=Get a Hint
de.cinderella.actions.Restart.tooltip=Restartuj \u0107wiczenie 
de.cinderella.actions.Undo.tooltip=Cofnij ostatni\u0105 operacj\u0119
de.cinderella.actions.Redo.tooltip=Przywr\u00F3\u0107 ostatni\u0105 operacj\u0119 
de.cinderella.actions.SelectAll.tooltip=Wybierz wszystkie elementy
de.cinderella.actions.SelectPoints.tooltip=Wybierz wszystkie punkty
de.cinderella.actions.SelectLines.tooltip=Wybierz wszystkie proste
de.cinderella.actions.SelectConics.tooltip=Wybierz wszystkie sto\u017Ckowe
de.cinderella.actions.SelectNone.tooltip=Cofnij wybrane
de.cinderella.actions.ResetSpherical.tooltip=Wy\u0142\u0105cz obr\u00F3t
de.cinderella.actions.MoreMesh.tooltip=Zr\u00F3b punkty kratowe wi\u0119kszej g\u0119sto\u015Bci
de.cinderella.actions.LessMesh.tooltip=Zr\u00F3b punkty kratowe mniejsze g\u0119sto\u015Bci
de.cinderella.actions.Delete.tooltip=Usu\u0144 aktualnie wybrane elementy 
axes.tooltip=Rysuj osie uk\u0142adu
tmesh.tooltip=Rysuj tr\u00F3jk\u0105tne punkty kratowe
mesh.tooltip=Rysuj prostok\u0105tne punkty kratowe
snap.tooltip=Przywi\u0105\u017C do punkt\u00F3w kratowych
showAll.tooltip=Poka\u017C wszystkie ukryte elementy
inspector.cliping0.tooltip=Don't Clip Lines
inspector.cliping1.tooltip=Clip Lines to Defining Points
inspector.cliping2.tooltip=Clip Lines to Endpoints
scaleSphere.tooltip=Scale of Sphere
de.cinderella.actions.Quit.tooltip=Wyj\u015Bcie z programu
labeledtrue.tooltip=W\u0142\u0105cz nazywanie
labeledfalse.tooltip=Wy\u0142\u0105cz nazywanie
pinnedtrue.tooltip=Pin Element
pinnedfalse.tooltip=Un-pin Element
overlap.tooltip=c
pointSize.tooltip=Wielko\u015B\u0107 punktu
lineSize.tooltip=Grubo\u015B\u0107 prostej, sto\u017Ckowej i miejsca geom
visibility.tooltip=Widoczno\u015B\u0107 elementu
geometryeuclidean.tooltip=Miara euklidesowa
geometryhyperbolic.tooltip=Miara hiperboloczna
geometryelliptic.tooltip=Miara eliptyczna

inspector.arrowMode0.tooltip=Bez strza\u0142ek
inspector.arrowMode1.tooltip=Stra\u0142ka na ko\u0144cu
inspector.arrowMode2.tooltip=Strza\u0142ka na pocz\u0105tku
inspector.arrowMode3.tooltip=Obie strza\u0142ki
inspector.arrowSize.tooltip=Wielko\u015B\u0107 strza\u0142ki
inspector.arrowFraction.tooltip=Relative Position of Arrow

de.cinderella.modes.DefineIntersection.message=Wybierz dwa elementy do zdefiniowania ich cz\u0119\u015Bci wsp\u00F3lnej
de.cinderella.modes.DefineAngleMark0.message=Zaznacz k\u0105t przez wybranie trzech punkt\u00F3w lub dw\u00F3ch prostych
de.cinderella.modes.DefineBasis.message=Okre\u015Bl baz\u0119 przezwskazanie 4-ch punkt\u00F3w
de.cinderella.modes.RedefinePoint.message=od\u0142\u0105cz lub do\u0142\u0105cz punkt
de.cinderella.modes.AddFreeMass.message=Dodaj mas\u0119 za pomoc\u0105 myszy
addvelocity.de.cinderella.algorithms.Segment.message=Dodaj mas\u0119 z pr\u0119dko\u015Bci\u0105 przez ci\u0105agniecie myszy
addspring.de.cinderella.algorithms.Segment.message=Dodaj spr\u0119\u017Cyn\u0119 d\u0142ugo\u015Bci zerowej przez ci\u0105gni\u0119cie myszy
addlongspring.de.cinderella.algorithms.Segment.message=Dodaj spr\u0119\u017Cyn\u0119 o danej d\u0142ugo\u015Bci przez ci\u0105gni\u0119cie myszy
addgravity.de.cinderella.algorithms.Segment.message=Dodaj grawitacj\u0119 przez ci\u0105gni\u0119cie mysz\u0105
de.cinderella.modes.AddSun.message=Dodaj mas\u0119 z grawitacj\u0105 (najlepiej s\u0142o\u0144ce)
addfloor.de.cinderella.algorithms.Join.message=Dodaj pod\u0142o\u017Ce si\u0142y grawitacyjnej
addbouncer.de.cinderella.algorithms.Segment.message=Add a bouncer that will reflect masses
addrotor.de.cinderella.algorithms.Segment.message=Dodaj obracaj\u0105ca sie mas\u0119
de.cinderella.modes.ScribbleJ.message=Tryb szkiocowania; twoja konstrukcja b\u0119dzie automatycznie wykryta
de.cinderella.modes.ScribbleDiagram.message=Kre\u015Blenie poprzez diagramy
de.cinderella.modes.ScribbleBB.message=Wolne kre\u015Blenie mysz\u0105
de.cinderella.modes.Move.message=Poruszaj wolne elementy przez ci\u0105gniecie mysz\u0105
multiadd.de.cinderella.algorithms.Join.message=Konstruowanie dw\u00F3ch punkt\u00F3w i po\u0142aczenie ich prost\u0105 przez ci\u0105gni\u0119cie mysz\u0105
semimultiadd.de.cinderella.algorithms.Join.message=Konstruowanie punktu i prostej przez ci\u0105gniecie mysz\u0105
multiadd.de.cinderella.algorithms.CircleMP.message=Wska\u017C \u015Brodek okr\u0119gu i punkt okr\u0119gu przy wci\u015Bni\u0119tym lewym klawiszu myszy
semimultiadd.de.cinderella.algorithms.CircleMP.message=Wska\u017C \u015Brodek okr\u0119gu i ci\u0105gnij mysz od tego punktu
multiadd.de.cinderella.algorithms.CircleByFixedRadius.message=Konstruowanie okr\u0119gu o zadanym promieniu
multiadd.de.cinderella.algorithms.LineByFixedAngle.message=Konstruowanie prostej o zadanym k\u0105cie
multiadd.de.cinderella.algorithms.Parallel.message=Konstruowanie prostej r\u00F3wnoleg\u0142ej przez ci\u0105gni\u0119cie mysz\u0105
multiadd.de.cinderella.algorithms.Segment.message=Kre\u015Blenie odcinka przez ci\u0105agni\u0119cie mysz\u0105 
multiadd.de.cinderella.algorithms.Orthogonal.message=Konstruowanie prostej protopad\u0142ej przez ci\u0105gni\u0119cie mysz\u0105
multiadd.de.cinderella.algorithms.Mid.message=Konstruowanie dw\u00F3ch punkt\u00F3w i ich srodka przez ci\u0105gni\u0119cie mysz\u0105 
de.cinderella.modes.SingleAdd.message=Dodaj pjedynczy punkt przez wskazanie mysz\u0105
de.cinderella.modes.Select.message=Select elements by clicking on them (+shift to hold the selection)
de.cinderella.modes.DefineAngle.message=Kliknij w dwie proste w celu zmierzenia k\u0105ta mi\u0119dzy nimi
de.cinderella.modes.DefineAngleMark.message=Kliknij w dwie proste w celu zaznaczenia  k\u0105ta mi\u0119dzy nimi
de.cinderella.modes.DefineMeasure.message=Mierzenie odleg\u0142o\u015Bci pomi\u0119dzy dwoma istniejacymi punktami przez ci\u0105gni\u0119cie mysz\u0105
de.cinderella.modes.DefineSequence.message=Kliknij w punkt dla zdefiniowania wielok\u0105ta
de.cinderella.modes.AddText.message=Dodaj lub edytuj tekst przez klikniecie mysz\u0105
de.cinderella.modes.Translation.message=Poruszaj widoczn\u0105 konstrukcj\u0119 przez ci\u0105gni\u0119cie mysz\u0105 
de.cinderella.modes.ZoomIn.message=Wybierz prostok\u0105t rozciagaj\u0105c go mysz\u0105 
de.cinderella.modes.ZoomOut.message=Wybierz prostok\u0105t zmniejszaj\u0105c go mysz\u0105
de.cinderella.modes.DefineArea.message=Wybierz wielok\u0105t lub sto\u017Ckowa w celu zmierzenia pola ich obszaru
de.cinderella.modes.Rotate.message=Obracaj sfer\u0119 przez ci\u0105gni\u0119cie mysz\u0105
de.cinderella.modes.NullMode.message=

de.cinderella.modes.DefineLocus_Startup.message=Wybierz najpierw poruszajace sie obiekty (pinkt lub prost\u0105)
de.cinderella.modes.DefineLocus_MoverMustBeUnique.message=The mover must be unique. Do not click at ambiguous places
de.cinderella.modes.DefineLocus_RoadMustBeUnique.message=The road must be unique. Do not click at ambiguous places
de.cinderella.modes.DefineLocus_TracerMustBeUnique.message=The traced element must be unique. Do not click at ambiguous places
de.cinderella.modes.DefineLocus_RoadLineUniquelyDeterminedSelectTracer.message=The road (a line) ia already determined. Now select the point to trace
de.cinderella.modes.DefineLocus_RoadCircleUniquelyDeterminedSelectTracer.message=The road (a circle) ia already determined. Now select the point to trace
de.cinderella.modes.DefineLocus_RoadPointUniquelyDeterminedSelectTracer.message=The road (a point) ia already determined. Now select the point to trace
de.cinderella.modes.DefineLocus_PointHasNoRoad.message=This point has no road. Select again!
de.cinderella.modes.DefineLocus_SelectRoadCL.message=Select a road (a circle or a line)
de.cinderella.modes.DefineLocus_SelectRoad.message=Select a road
de.cinderella.modes.DefineLocus_SelectNewMover.message=Select a moving element (point or line)
de.cinderella.modes.DefineLocus_RoadNotIncidentToMover.message=The mover does not lie on that road. Select the road again!
de.cinderella.modes.DefineLocus_SelectTracer.message=Finally, choose the point or line which you want to trace
de.cinderella.modes.DefineLocus_SelectNewRoad.message=Select a road (incident to your mover)
de.cinderella.modes.DefineLocus_TracerNotDependentOnMover.message=This element is not dependent on your mover. Select again!
de.cinderella.modes.DefineLocus_GeneratingLocus.message=Locus will be generated.
de.cinderella.modes.DefineLocus_ConicsNotSupported.message=General conics are currently not supported. Select road again.
de.cinderella.modes.DefineLocus_LineNotFree.message=This line is not freely movable. Select again!
de.cinderella.modes.DefineLocus_PointNotFree.message=This point is not freely movable. Select again!
de.cinderella.modes.DefineLocus_HasPointOnLine.message=There is 'Point on Line' dependent on the mover. Select again!


de.cinderella.modes.AnimationModeNew_Startup.message=Choose the moving element (point or line) first
de.cinderella.modes.AnimationModeNew_MoverMustBeUnique.message=The mover must be unique. Do not click at ambiguous places
de.cinderella.modes.AnimationModeNew_RoadMustBeUnique.message=The road must be unique. Do not click at ambiguous places
de.cinderella.modes.AnimationModeNew_PointHasNoRoad.message=This point has no road. Select again!
de.cinderella.modes.AnimationModeNew_SelectRoadCL.message=Select a road (a circle or a line)
de.cinderella.modes.AnimationModeNew_SelectRoad.message=Select a road
de.cinderella.modes.AnimationModeNew_SelectNewMover.message=Select a moving element (point or line)
de.cinderella.modes.AnimationModeNew_RoadNotIncidentToMover.message=The mover does not lie on that road. Select the road again!
de.cinderella.modes.AnimationModeNew_SelectNewRoad.message=Select a road (incident to your mover)
de.cinderella.modes.AnimationModeNew_RunningAnimation.message=Animation running
de.cinderella.modes.AnimationModeNew_ConicsNotSupported.message=General conics are currently not supported. Select road again.
de.cinderella.modes.AnimationModeNew_LineNotFree.message=This line is not freely movable. Select again!
de.cinderella.modes.AnimationModeNew_PointNotFree.message=This point is not freely movable. Select again!

de.cinderella.modes.DefineIFS.message=Select several transformations or a transformation group before choosing IFS

define.de.cinderella.algorithms.IntersectionConicLine0.message=Select only one line and one conic to define their intersections
define.de.cinderella.algorithms.IntersectionConicLine1.message=Select a line to define the intersections with the conic
define.de.cinderella.algorithms.IntersectionConicLine2.message=Select a conic to define the intersections with the line
define.de.cinderella.algorithms.IntersectionConicLine3.message=Select a conic and a line to define their intersections

define.de.cinderella.algorithms.IntersectionCircleCircle0.message=Select at most two circles to define their intersections
define.de.cinderella.algorithms.IntersectionCircleCircle1.message=Select another circle to define the intersection with the first one
define.de.cinderella.algorithms.IntersectionCircleCircle2.message=Select two circles to define their intersections

define.de.cinderella.algorithms.Join0.message=Please select only two points to define the connecting line
define.de.cinderella.algorithms.Join1.message=Select another point to define the connecting line to the first point
define.de.cinderella.algorithms.Join2.message=Select two points to define their connecting line (join)

define.de.cinderella.algorithms.Parallel0.message=Too many points selected
define.de.cinderella.algorithms.Parallel1.message=Too many lines selected
define.de.cinderella.algorithms.Parallel2.message=Select a line for defining the parallel through the point
define.de.cinderella.algorithms.Parallel3.message=Select a point for defining the parallel of the line
define.de.cinderella.algorithms.Parallel4.message=Select a line and a point to define the parallel of the line through the point


define.de.cinderella.algorithms.Orthogonal0.message=Too many points selected
define.de.cinderella.algorithms.Orthogonal1.message=Too many lines selected
define.de.cinderella.algorithms.Orthogonal2.message=Select a line for defining the perpendicular through the point
define.de.cinderella.algorithms.Orthogonal3.message=Select a point for defining the perpendicular of the line
define.de.cinderella.algorithms.Orthogonal4.message=Select a line and a point to define the perpendicular of the line through the point


define.de.cinderella.algorithms.Mid0.message=Wybierz tylko 2 punkty do zdefiowania lease select only two points to define the midpoint
define.de.cinderella.algorithms.Mid1.message=Select another point to define the midpoint
define.de.cinderella.algorithms.Mid2.message=Select two points to define their midpoint

define.de.cinderella.algorithms.AngularBisector0.message=Please select only two lines to define an angular bisector
define.de.cinderella.algorithms.AngularBisector1.message=Select another line to define the angular bisector
define.de.cinderella.algorithms.AngularBisector2.message=Select two lines to define their angular bisector

de.cinderella.modes.DefineCompass0.message=Select a first point for the compasses
de.cinderella.modes.DefineCompass1.message=Select a second (distance) point for the compasses
de.cinderella.modes.DefineCompass2.message=Select a center point for the compasses


de.cinderella.modes.DefineArc0.message=Select a start point for the arc
de.cinderella.modes.DefineArc1.message=Select the middle point of the arc
de.cinderella.modes.DefineArc2.message=Select the end point for the arc
de.cinderella.modes.DefineArc3.message=Select only three points for an arc

define.de.cinderella.algorithms.CircleBy30.message=Select only three points for a circle
define.de.cinderella.algorithms.CircleBy31.message=Select a first point for the circle
define.de.cinderella.algorithms.CircleBy32.message=Select a second point for the circle
define.de.cinderella.algorithms.CircleBy33.message=Select a third point for the circle
define.de.cinderella.algorithms.CircleBy37.message=Geometry must be euclidean


define.de.cinderella.algorithms.ConicBy50.message=Select only five points for a conic
define.de.cinderella.algorithms.ConicBy51.message=Select a first point for the conic
define.de.cinderella.algorithms.ConicBy52.message=Select a second point for the conic
define.de.cinderella.algorithms.ConicBy53.message=Select a third point for the conic
define.de.cinderella.algorithms.ConicBy54.message=Select a fourth point for the conic
define.de.cinderella.algorithms.ConicBy55.message=Select a fifth and last point for the conic


define.de.cinderella.algorithms.Conic5L5.message=Select only five lines for a conic
define.de.cinderella.algorithms.Conic5L0.message=Select a first line for the conic
define.de.cinderella.algorithms.Conic5L1.message=Select a second line for the conic
define.de.cinderella.algorithms.Conic5L2.message=Select a third line for the conic
define.de.cinderella.algorithms.Conic5L3.message=Select a fourth line for the conic
define.de.cinderella.algorithms.Conic5L4.message=Select a fifth and last line for the conic

define.de.cinderella.algorithms.ConicInSquare4.message=Select only four points for a inscribed conic
define.de.cinderella.algorithms.ConicInSquare0.message=Select a first vertex for the inscribed conic
define.de.cinderella.algorithms.ConicInSquare1.message=Select a second vertex point for the inscribed conic
define.de.cinderella.algorithms.ConicInSquare2.message=Select a third vertex for the inscribed conic
define.de.cinderella.algorithms.ConicInSquare3.message=Select a fourth vertex for the inscribed conic




define.de.cinderella.algorithms.Center0.message=Select only one conic to define its center
define.de.cinderella.algorithms.Center1.message=Select a conic to define its center

define.de.cinderella.algorithms.PolarLine0.message=Select only one conic to define a polar point
define.de.cinderella.algorithms.PolarLine1.message=Select only one line to define a polar point
define.de.cinderella.algorithms.PolarLine2.message=Select a line to define the polar point (with respect to the conic)
define.de.cinderella.algorithms.PolarLine3.message=Select a conic to define the polar point of the line
define.de.cinderella.algorithms.PolarLine4.message=Select a conic and a line to define the polar point

define.de.cinderella.algorithms.PolarPoint0.message=Select only one conic to define a polar line
define.de.cinderella.algorithms.PolarPoint1.message=Select only one point to define a polar line
define.de.cinderella.algorithms.PolarPoint2.message=Select a point to define the polar line (with respect to the conic)
define.de.cinderella.algorithms.PolarPoint3.message=Select a conic to define the polar line of the point
define.de.cinderella.algorithms.PolarPoint4.message=Select a conic and a point to define the polar line

define.de.cinderella.algorithms.PolygonCenter0.message=Select a polygon to define its barycenter

de.cinderella.modes.AnimationMode0.message=First, choose the moving element (point or line)
de.cinderella.modes.AnimationMode1.message=Now, choose the 'road' (circle or line)
de.cinderella.modes.AnimationMode2.message=Animating the point
de.cinderella.modes.AnimationMode3.message=This point is not freely movable
de.cinderella.modes.AnimationMode4.message=Animating the line
de.cinderella.modes.AnimationMode5.message=This line is not freely movable
de.cinderella.modes.AnimationMode6.message=Unsupported selection for animation

de.cinderella.modes.DefineAngle1.message=Too many lines selected
de.cinderella.modes.DefineAngle2.message=Select another line to measure the angle
de.cinderella.modes.DefineAngle3.message=Click on two lines to measure the angle between them

de.cinderella.modes.DefineAngleMark1.message=Too many lines selected
de.cinderella.modes.DefineAngleMark2.message=Select another line to measure the angle
de.cinderella.modes.DefineAngleMark3.message=Click on two lines to measure the angle between them

de.cinderella.modes.DefineReflection_Startup.message=First, choose a 'mirror' (a point, line, or circle)
de.cinderella.modes.DefineReflection_PointReflection.message=Reflection at a point: choose the object to be reflected (a point, line, or conic)
de.cinderella.modes.DefineReflection_LineReflection.message=Reflection at a line: choose the object to be reflected (a point, line, or conic)
de.cinderella.modes.DefineReflection_CircleReflection.message=inversion at a circle: choose the object to be inverted (a point, line, or circle)

define.de.cinderella.algorithms.ConicFoci0.message=Select the first focus
define.de.cinderella.algorithms.ConicFoci1.message=Select the second focus
define.de.cinderella.algorithms.ConicFoci2.message=Select a perimeter point
define.de.cinderella.algorithms.ConicFoci4.message=Do not select more then three points

define.de.cinderella.algorithms.ConicFociH0.message=Select the first focus
define.de.cinderella.algorithms.ConicFociH1.message=Select the second focus
define.de.cinderella.algorithms.ConicFociH2.message=Select a perimeter point
define.de.cinderella.algorithms.ConicFociH4.message=Do not select more then three points

define.de.cinderella.algorithms.ConicParabolaPL0.message=Select the focus or the directrix
define.de.cinderella.algorithms.ConicParabolaPL1.message=Select the directrix
define.de.cinderella.algorithms.ConicParabolaPL2.message=Select the focus
define.de.cinderella.algorithms.ConicParabolaPL3.message=Select only one point
define.de.cinderella.algorithms.ConicParabolaPL4.message=Select only one line


define.de.cinderella.algorithms.Conic1P4L0.message=Select one point and four lines
define.de.cinderella.algorithms.Conic1P4L1.message=Select four more lines
define.de.cinderella.algorithms.Conic1P4L2.message=Select three more lines
define.de.cinderella.algorithms.Conic1P4L3.message=Select two more lines
define.de.cinderella.algorithms.Conic1P4L4.message=Select one more line
define.de.cinderella.algorithms.Conic1P4L5.message=Select a point and four more lines
define.de.cinderella.algorithms.Conic1P4L6.message=Select a point and three more lines
define.de.cinderella.algorithms.Conic1P4L7.message=Select a point and two more lines
define.de.cinderella.algorithms.Conic1P4L8.message=Select a point and one more line
define.de.cinderella.algorithms.Conic1P4L9.message=Too many points selected
define.de.cinderella.algorithms.Conic1P4L10.message=Too many lines selected


define.de.cinderella.algorithms.Conic4P1L0.message=Select four points and one line
define.de.cinderella.algorithms.Conic4P1L1.message=Select four more points
define.de.cinderella.algorithms.Conic4P1L2.message=Select three more points
define.de.cinderella.algorithms.Conic4P1L3.message=Select two more points
define.de.cinderella.algorithms.Conic4P1L4.message=Select one more points
define.de.cinderella.algorithms.Conic4P1L5.message=Select a line and four more points
define.de.cinderella.algorithms.Conic4P1L6.message=Select a line and three more points
define.de.cinderella.algorithms.Conic4P1L7.message=Select a line and two more points
define.de.cinderella.algorithms.Conic4P1L8.message=Select a line and one more points
define.de.cinderella.algorithms.Conic4P1L9.message=Too many lines selected
define.de.cinderella.algorithms.Conic4P1L10.message=Too many points selected

define.de.cinderella.algorithms.ConicPrincipleDirs0.message=Select center of the conic
define.de.cinderella.algorithms.ConicPrincipleDirs1.message=Select the first axis point
define.de.cinderella.algorithms.ConicPrincipleDirs2.message=Select the second axis point
define.de.cinderella.algorithms.ConicPrincipleDirs3.message=Too many points selected

de.cinderella.modes.AddFunction.message=Click to enter a function text


multiaddregpoly.de.cinderella.algorithms.PolygonMP3.message=Definiuj tr\u00F3jk\u0105t przez ci\u0105gni\u0119cie mysz\u0105
multiaddregpoly.de.cinderella.algorithms.PolygonMP4.message=Definiuj kwadrat przez ci\u0105gni\u0119cie mysz\u0105
multiaddregpoly.de.cinderella.algorithms.PolygonMP5.message=Definiuj pi\u0119ciok\u0105t przez ci\u0105gni\u0119cie mysz\u0105
multiaddregpoly.de.cinderella.algorithms.PolygonMP6.message=Definiuj  sze\u015Bciok\u0105t przez ci\u0105gni\u0119cie mysz\u0105
multiaddregpoly.de.cinderella.algorithms.PolygonMP7.message=Definiuj siedmiok\u0105t przez ci\u0105gni\u0119cie mysz\u0105
multiaddregpoly.de.cinderella.algorithms.PolygonMP8.message=Definiuj o\u015Bmiok\u0105t przez ci\u0105gni\u0119cie mysz\u0105
multiaddregpoly.de.cinderella.algorithms.PolygonMP5_2.message=Definiuj pi\u0119ciok\u0105tna gwiazd\u0119 przez ci\u0105gni\u0119cie mysz\u0105
multiaddregpoly.de.cinderella.algorithms.PolygonMP7_2.message=Define a 7,2-star by dragging the mouse
multiaddregpoly.de.cinderella.algorithms.PolygonMP7_3.message=Define a 7,2-star by dragging the mouse
multiaddregpoly.de.cinderella.algorithms.PolygonMP8_2.message=Define a 8,2-star by dragging the mouse
multiaddregpoly.de.cinderella.algorithms.PolygonMP8_3.message=Define a 8,2-star by dragging the mouse

de.cinderella.modes.DefinePolygonPP0.message=Wybierz pierwszy wierzcho\u0142ek wielok\u0105ta
de.cinderella.modes.DefinePolygonPP1.message=Wybierz drugi wierzcho\u0142ek wielok\u0105ta
de.cinderella.modes.DefinePolygonPP2.message=Drag to select the number of vertices
de.cinderella.modes.DefinePolygonPP.ngon.2.message=Drag to select the number of vertices
de.cinderella.modes.DefinePolygonPP.ngon.3.message=Click do construct a triangle or drag to change the number of vertices
de.cinderella.modes.DefinePolygonPP.ngon.4.message=Click do construct a square or drag to change the number of vertices
de.cinderella.modes.DefinePolygonPP.ngon.5.message=Click do construct a pentagon or drag to change the number of vertices
de.cinderella.modes.DefinePolygonPP.ngon.6.message=Click do construct a hexagon or drag to change the number of vertices
de.cinderella.modes.DefinePolygonPP.ngon.7.message=Click do construct a heptagon or drag to change the number of vertices
de.cinderella.modes.DefinePolygonPP.ngon.8.message=Click do construct an octagon or drag to change the number of vertices
de.cinderella.modes.DefinePolygonPP.front.message=Click do construct a
de.cinderella.modes.DefinePolygonPP.back.message=-gon or drag to change the number of vertices

de.cinderella.modes.DefineRotationPNumb0.message=Select the rotation center (a point) and an angle (a number)
de.cinderella.modes.DefineRotationPNumb1.message=Now select the angle (a number)
de.cinderella.modes.DefineRotationPNumb2.message=Now select the rotation center (a point)
de.cinderella.modes.DefineRotationPNumb3.message=Too many points selected
de.cinderella.modes.DefineRotationPNumb4.message=Too many numbers selected


de.cinderella.modes.DefineRotationLL0.message=Too many lines selected
de.cinderella.modes.DefineRotationLL1.message=Select the second line
de.cinderella.modes.DefineRotationLL2.message=Select the first line


de.cinderella.modes.DefineProjectiveTrans.message=Projective transformation: Select the first preimage point
de.cinderella.modes.DefineProjectiveTrans.0.0.message=Projective transformation: Select the first preimage point
de.cinderella.modes.DefineProjectiveTrans.1.0.message=Projective transformation: Select the image of the first point
de.cinderella.modes.DefineProjectiveTrans.1.1.message=Projective transformation: Select the second preimage point
de.cinderella.modes.DefineProjectiveTrans.2.1.message=Projective transformation: Select the image of the second point
de.cinderella.modes.DefineProjectiveTrans.2.2.message=Projective transformation: Select the third preimage point
de.cinderella.modes.DefineProjectiveTrans.3.2.message=Projective transformation: Select the image of the third point
de.cinderella.modes.DefineProjectiveTrans.3.3.message=Projective transformation: Select the fourth preimage point
de.cinderella.modes.DefineProjectiveTrans.4.3.message=Projective transformation: Select the image of the fourth point


de.cinderella.modes.DefineAffineTrans.message=Affine transformation: Select the first preimage point
de.cinderella.modes.DefineAffineTrans.0.0.message=Affine transformation: Select the first preimage point
de.cinderella.modes.DefineAffineTrans.1.0.message=Affine transformation: Select the image of the first point
de.cinderella.modes.DefineAffineTrans.1.1.message=Affine transformation: Select the second preimage point
de.cinderella.modes.DefineAffineTrans.2.1.message=Affine transformation: Select the image of the second point
de.cinderella.modes.DefineAffineTrans.2.2.message=Affine transformation: Select the third preimage point
de.cinderella.modes.DefineAffineTrans.3.2.message=Affine transformation: Select the image of the third point

de.cinderella.modes.DefineMoebiusTrans.message=Moebius transformation: Select the first preimage point
de.cinderella.modes.DefineMoebiusTrans.0.0.message=Moebius transformation: Select the first preimage point
de.cinderella.modes.DefineMoebiusTrans.1.0.message=Moebius transformation: Select the image of the first point
de.cinderella.modes.DefineMoebiusTrans.1.1.message=Moebius transformation: Select the second preimage point
de.cinderella.modes.DefineMoebiusTrans.2.1.message=Moebius transformation: Select the image of the second point
de.cinderella.modes.DefineMoebiusTrans.2.2.message=Moebius transformation: Select the third preimage point
de.cinderella.modes.DefineMoebiusTrans.3.2.message=Moebius transformation: Select the image of the third point


de.cinderella.modes.DefineSimilarityTrans.message=Similarity: Select the first preimage point
de.cinderella.modes.DefineSimilarityTrans.0.0.message=Similarity: Select the first preimage point
de.cinderella.modes.DefineSimilarityTrans.1.0.message=Similarity: Select the image of the first point
de.cinderella.modes.DefineSimilarityTrans.1.1.message=Similarity: Select the second preimage point
de.cinderella.modes.DefineSimilarityTrans.2.1.message=Similarity: Select the image of the second point


de.cinderella.modes.DefineTranslationTrans.message=Translation: Select the preimage point
de.cinderella.modes.DefineTranslationTrans.0.0.message=Translation: Select the preimage point
de.cinderella.modes.DefineTranslationTrans.1.0.message=Translation: Select the image point




define.de.cinderella.algorithms.TrReflection1.message=Select the mirror (a line, a point or a circle)
define.de.cinderella.algorithms.TrReflection0.message=Select only one mirror (a line, a point or a circle)


de.cinderella.modes.AddTrFunction.message=Click to enter the text of a transforming function
de.cinderella.modes.DefineInverse0.message=Select a transformation to get its inverse
de.cinderella.modes.DefineComposition0.message=Select a first transformation
de.cinderella.modes.DefineComposition1.message=Now select a second transformation

define.de.cinderella.algorithms.Transform0.message=Select an arbitrary element and a transformation
define.de.cinderella.algorithms.Transform1.message=Now select a transformation
define.de.cinderella.algorithms.Transform2.message=Now select an element
define.de.cinderella.algorithms.Transform3.message=Too many elements selected
define.de.cinderella.algorithms.Transform4.message=Too many transformations selected

de.cinderella.modes.AddUIText.message=Click to enter an editable text field
define.de.cinderella.algorithms.TG0.message=Select several transformations or an IFS before choosing a transformation group
define.de.cinderella.algorithms.ExtractTransform0.message=Click an element generated by a transformation group

de.cinderella.modes.SingleAddLine.message=Define a free line with the mouse
de.cinderella.modes.SingleAddHorizontalLine.message=Define a horizontal line with the mouse
de.cinderella.modes.SingleAddVerticalLine.message=Define a vertical line with the mouse


de.cinderella.modes.DefineBasis0.message=Select first point of basis
de.cinderella.modes.DefineBasis.0.message=Select first point of basis
de.cinderella.modes.DefineBasis.1.message=Exit mode to define a translation basis or select more points
de.cinderella.modes.DefineBasis.2.message=Exit mode to define a similarity basis or select more points
de.cinderella.modes.DefineBasis.3.message=Exit mode to define a affine basis or select more points
de.cinderella.modes.DefineBasis.4.message=Exit mode to define a projective basis


de.cinderella.actions.Copy.name=Kopiuj
de.cinderella.actions.Copy.shortcut=67
de.cinderella.actions.Paste.name=Wklej
de.cinderella.actions.Paste.shortcut=86
de.cinderella.modes.Move.name=Poruszaj
de.cinderella.modes.Move.shortcut=77
multiadd.de.cinderella.algorithms.Join.name=Prosta/przez 2 punkty
multiadd.de.cinderella.algorithms.Join.shortcut=76
semimultiadd.de.cinderella.algorithms.Join.name=Prosta/przez punkt
multiadd.de.cinderella.algorithms.CircleMP.name=Okr\u0105g/przez 2 punkty
semimultiadd.de.cinderella.algorithms.CircleMP.name=Okr\u0105g/przez rozciaganie
multiadd.de.cinderella.algorithms.CircleByFixedRadius.name=Okr\u0105g/o danym promieniu
multiadd.de.cinderella.algorithms.Segment.name=Prosta/odcinek
multiadd.de.cinderella.algorithms.LineByFixedAngle.name=Prosta/o zadanym k\u0105cie
multiadd.de.cinderella.algorithms.Parallel.name=Prosta/r\u00F3wnoleg\u0142a
multiadd.de.cinderella.algorithms.Orthogonal.name=Prosta/prostopad\u0142a
multiadd.de.cinderella.algorithms.Mid.name=Punkt/\u015Brodek
de.cinderella.modes.SingleAdd.name=Punkt/pojedynczy
de.cinderella.modes.Select.name=Tryb wyboru
de.cinderella.modes.Select.shortcut=32
define.de.cinderella.algorithms.Join.name=Prosta/przez po\u0142aczenie
define.de.cinderella.algorithms.Meet.name=Punkt/przez przeci\u0119cie
define.de.cinderella.algorithms.Parallel.name=Prosta/jako r\u00F3wnoleg\u0142a
define.de.cinderella.algorithms.Orthogonal.name=Prosta/jako prostopad\u0142a
define.de.cinderella.algorithms.AngularBisector.name=Prosta/jako dwusieczna
de.cinderella.modes.DefineCompass.name=Okr\u0105g/jako cyrkiel
de.cinderella.modes.DefineArc.name=Okr\u0105g/jako pe\u0142ny \u0142uk
de.cinderella.modes.DefineBasis.name=Specialne/Define Basis
de.cinderella.strokes.ShowScribbleInspector.name=Show Scribble Inspector
de.cinderella.strokes.SaveScribbleConfig.name=Save Scribble Config
define.de.cinderella.algorithms.TrReflection.name=Przekszta\u0142cenie/symetria 
de.cinderella.modes.DefineTranslationTrans.name=Przekszta\u0142cenie/Przesuni\u0119cie
de.cinderella.modes.DefineSimilarityTrans.name=Przekszta\u0142cenie/Podobie\u0144stwo
de.cinderella.modes.DefineAffineTrans.name=Przekszta\u0142cenie/Przekszt. afiniczne
de.cinderella.modes.DefineMoebiusTrans.name=Przekszta\u0142cenie/Przekszt. Moebiusa
de.cinderella.modes.DefineProjectiveTrans.name=Przekszta\u0142cenie/Rzutowanie
de.cinderella.modes.DefineTranslationPP.name=Przekszta\u0142cenie/Przesuni\u0119cie P|P
de.cinderella.modes.DefineRotationPNumb.name=Przekszta\u0142cenie/Obr\u00F3t P|k\u0105t
de.cinderella.modes.DefineInverse.name=Przekszta\u0142cenie/Inwersja
de.cinderella.modes.DefineComposition.name=Przekszta\u0142cenie/Z\u0142o\u017Cenie
define.de.cinderella.algorithms.Transform.name=Przekszta\u0142cenie/Map Element
de.cinderella.modes.DefineMeasure.name=Mierzenie/Odleg\u0142o\u015B\u0107
de.cinderella.modes.DefineMeasure.shortcut=82
de.cinderella.modes.DefineAngle.name=Mierzenie/K\u0105t
de.cinderella.modes.DefineAngleMark.name=Grafiki/Zaznaczanie k\u0105ta
de.cinderella.modes.DefineArea.name=Mierzenie/Pole
de.cinderella.modes.DefineLocus.name=Specialne/Miejsca geometr.
de.cinderella.modes.DefineIFS.name=Specialne/IFS
define.de.cinderella.algorithms.TG.name=Specialne/Grupa przekszta\u0142ce\u0144
de.cinderella.modes.DefineReflection.name=Przekszta\u0142cenie/symetria (old)
de.cinderella.modes.DefineBlocker.name=Boolean/Create Simulation Blocking
de.cinderella.modes.DefineInfluence.name=Boolean/Create Dependence
de.cinderella.modes.DefineButton.name=Boolean/Button
define.de.cinderella.algorithms.ComplexAdd.name=Complex/Dodawanie
define.de.cinderella.algorithms.ComplexMult.name=Complex/Mno\u017Cenie
define.de.cinderella.algorithms.ComplexNeg.name=Complex/Przeciwne
define.de.cinderella.algorithms.ComplexDiv.name=Complex/Dzielenie
define.de.cinderella.algorithms.ComplexSub.name=Complex/Odejmowanie
define.de.cinderella.algorithms.ComplexInv.name=Complex/Odwracanie
define.de.cinderella.algorithms.ComplexSqrt.name=Complex/Pierwiastek
define.de.cinderella.algorithms.LogicShowing.name=Boolean/Is Showing
define.de.cinderella.algorithms.LogicPointInCircle.name=Boolean/Punkt na okr\u0119gu
define.de.cinderella.algorithms.LogicOrientationPPP.name=Boolean/zgodnie z ruchem wskaz\u00F3wek zegara PPP
define.de.cinderella.algorithms.LogicCollinear.name=Boolean/Wsp\u00F3\u0142liniowe
define.de.cinderella.algorithms.LogicAnd.name=Boolean/I
define.de.cinderella.algorithms.LogicOr.name=Boolean/Lub
define.de.cinderella.algorithms.LogicNot.name=Boolean/Nie
define.de.cinderella.algorithms.Evolute.name=Specialne/Evolute
define.de.cinderella.algorithms.Center.name=Punkt/\u015Brodek sto\u017Ckowej
define.de.cinderella.algorithms.ConicBy5.name=Sto\u017Ckowa/przez 5 punkt\u00F3w
define.de.cinderella.algorithms.Conic4P1L.name=Sto\u017Ckowa/przez 4 punkty i 1 prost\u0105
define.de.cinderella.algorithms.Conic1P4L.name=Sto\u017Ckowa/przez 1 punkt i 4 proste
define.de.cinderella.algorithms.ConicParabolaPL.name=Sto\u017Ckowa/Parabolaprzez punkt i prost\u0105
define.de.cinderella.algorithms.ConicFoci.name=Sto\u017Ckowa/Elipsa przez ognisko i punkt
define.de.cinderella.algorithms.ConicFociH.name=Sto\u017Ckowa/Hiperbola przez ognisko i punkt
define.de.cinderella.algorithms.ConicInSquare.name=Sto\u017Ckowa/Wpisana w czworok\u0105t (4P)
define.de.cinderella.algorithms.ConicPrincipleDirs.name=Sto\u017Ckowa/przez \u015Brodek i punkty g\u0142\u00F3wnej osi (3P)
define.de.cinderella.algorithms.Conic5L.name=Sto\u017Ckowa/przez 5 prostych
define.de.cinderella.algorithms.CircleBy3.name=Okr\u0105g/przez 3 punkty
define.de.cinderella.algorithms.PolarPoint.name=Prosta/Biegunowa dla punktu
define.de.cinderella.algorithms.PolarLine.name=Punkt/Biegun dla prostej
de.cinderella.modes.RedefinePoint.name=Przedefiniowanie punktu
de.cinderella.actions.ShowPreferences.name=Ustawienia...
de.cinderella.actions.ShowPreferences.shortcut=44
de.cinderella.actions.Inspect.name=Informacja
de.cinderella.actions.Inspect.icon=inspector-info.png
de.cinderella.actions.Inspect.shortcut=73
de.cinderella.modes.DefineSequence.name=Wielok\u0105t/Wielok\u0105t
de.cinderella.modes.AddText.name=Grafiki/Tekst
de.cinderella.modes.AddFunction.name=Specialne/Funkcje
de.cinderella.modes.AddUIText.name=Specialne/Tekst w tabeli
de.cinderella.modes.AddText.shortcut=84
de.cinderella.modes.AnimationMode.name=Specialne/Animacja
de.cinderella.modes.AnimationMode.shortcut=57
de.cinderella.modes.Rotate.name=Obr\u00F3t
de.cinderella.modes.NullMode.name=Nic
de.cinderella.actions.ClearAll.name=Oczy\u015B\u0107
de.cinderella.actions.Reset.name=Nowy
de.cinderella.actions.ReallyReset.name=Kasuj
de.cinderella.actions.Reset.shortcut=78
de.cinderella.actions.Load.name=Otw\u00F3rz
de.cinderella.actions.CloseWindow.name=Zamknij okno
de.cinderella.actions.Connect.name=Po\u0142acz z serwerem
de.cinderella.actions.ToggleConnect.name=Po\u0142\u0105czenie w\u0142/wy\u0142
de.cinderella.actions.Sync.name=Sync
de.cinderella.actions.FetchAll.name=Fetch
de.cinderella.actions.Chat.name=Chat z serverem
de.cinderella.actions.MicroChat.name=Chat z serverem
de.cinderella.actions.Import.name=Import
de.cinderella.actions.Load.shortcut=79
de.cinderella.actions.CloseWindow.shortcut=87
de.cinderella.actions.Dump.name=Zapisz
de.cinderella.actions.Dump.shortcut=83
de.cinderella.actions.DumpAs.name=Zapisz jako
de.cinderella.actions.DumpAs.shortcut=1083
de.cinderella.actions.EnterScript.name=Wprowad\u017A skrypt
de.cinderella.actions.ExportCindyJS.name=Eksportuj do HTML
de.cinderella.actions.ExportExercise.name=Eksporuj \u0107wiczenie
de.cinderella.actions.ExportPort.bmp.name=Bitmapa (*.bmp)
de.cinderella.actions.ExportPort.tga.name=Targa (*.tga)
de.cinderella.actions.ExportPort.jpg.name=JPEG (*.jpg)
de.cinderella.actions.ExportPort.png.name=Portable Network Graphics (*.png)
de.cinderella.contrib.textinput.gui.TextRecognitionAction.name=Parse Text
de.cinderella.actions.ExportCindyJS.shortcut=69
de.cinderella.actions.CreatePDF.name=Portable Document Format (*.pdf)
de.cinderella.actions.CreatePDF.tooltip=Utw\u00F3rz  PDF
de.cinderella.actions.Print.name=Drukuj
de.cinderella.actions.Print.shortcut=80
de.cinderella.actions.PrintPS.name=Drukuj PS
de.cinderella.actions.Fetch.name=Fetch
de.cinderella.actions.Undo.name=Cofnij
de.cinderella.actions.Undo.shortcut=90
de.cinderella.actions.Redo.name=Przywr\u00F3\u0107
de.cinderella.actions.Redo.shortcut=89
de.cinderella.actions.SelectAll.name=Wybierz wszystko
de.cinderella.actions.SelectAll.shortcut=65
de.cinderella.actions.SelectPoints.name=Wybierz punkty
de.cinderella.actions.SelectPoints.shortcut=1080
de.cinderella.actions.SelectLines.name=Wybierz proste 
de.cinderella.actions.SelectLines.shortcut=1076
de.cinderella.actions.SelectConics.name=Wybierz sto\u017Ckowe
de.cinderella.actions.SelectConics.shortcut=1067
de.cinderella.actions.SelectNone.name=Cofnij wybrane elementy
de.cinderella.actions.SelectNone.shortcut=1065
openPort.de.cinderella.ports.TextPort.name=Tekst konstrukcji
openPort.de.cinderella.ports.TextPort.shortcut=52
openPort.de.cinderella.ports.EuclideanPort.name=Widok w geometrii  euklidesowej
openPort.de.cinderella.ports.EuclideanPort.shortcut=49
openPort.de.cinderella.ports.HyperbolicPort.name=Widok w geometrii hiperbolicznej
openPort.de.cinderella.ports.HyperbolicPort.shortcut=50
openPort.de.cinderella.ports.SphericalPort.name=Widok w geometrii sferycznej
openPort.de.cinderella.ports.SphericalPort.shortcut=51
openPort.de.cinderella.ports.EuclideanPort.polar.name=Widok w  uk\u0142adzie biegunowym
openPort.de.cinderella.ports.EuclideanPort.polar.shortcut=1049
openPort.de.cinderella.ports.SphericalPort.polar.name=Widok w  uk\u0142adzie sferycznym
openPort.de.cinderella.ports.SphericalPort.polar.shortcut=1051
de.cinderella.actions.EditArrow.name=Rodzaj strza\u0142ki
de.cinderella.actions.EditArrow.shortcut=55
de.cinderella.actions.EditPreference.name=Preferencje
de.cinderella.actions.EditExercise.name=Otw\u00F3rz edytor \u0107wicze\u0144
de.cinderella.actions.EditExercise.shortcut=56
de.cinderella.actions.GiveHint.name=Give a hint
de.cinderella.actions.Restart.name=Restart \u0107wiczenia
de.cinderella.actions.ResetSpherical.name=Kasuj
de.cinderella.actions.MoreMesh.name=G\u0119stsza sie\u0107
de.cinderella.actions.LessMesh.name=\u017Cadsza sie\u0107
de.cinderella.actions.Snap.name=Snap
de.cinderella.actions.Quit.name=Wyj\u015Bcie
de.cinderella.actions.Quit.shortcut=81
de.cinderella.actions.OpenConsole.name=Okno informacyjne
de.cinderella.actions.OpenHardware.name=Okno oprogramowania
de.cinderella.actions.OpenConsole.shortcut=53
exportAnimation.name=Eksportuj animacj\u0119
de.cinderella.actions.About.name=O programie Cinderella
de.cinderella.actions.Help.name=Pomoc u\u017Cycia tryb\u00F3w
de.cinderella.actions.Help.shortcut=112
de.cinderella.actions.Contents.name=Podr\u0119cznik Cinderelli
de.cinderella.actions.Contents.shortcut=1112
de.cinderella.actions.BugReport.name=Submit Bug Report
de.cinderella.actions.Delete.name=Usuwanie element\u00F3w
de.cinderella.actions.Delete.shortcut=127
de.cinderella.actions.TraceOnOff.name=\u015Blad elementu
de.cinderella.actions.LoadCaptureFromFile.name=Open capture
de.cinderella.actions.SaveCaptureToFile.name=Save capture
de.cinderella.actions.MakeButtonFromClipboard.name=Create Tool from Selection
de.cinderella.actions.MakeButtonFromClipboard.shortcut=1078
capture.compress.title=Compress File?
capture.compress.msg=Compress the capture? Uses less space, but is not as easily human-readable.
capture.compress.yes=Tak
capture.compress.no=Nie
capture.level.title=Stopie\u0144 of capture
capture.level.msg=Select the level of data the test contains about the construction. None means none, Script means as much as a Script contains.
capture.level.none=None
capture.level.script=Script
de.cinderella.actions.ClearCapture.name=Clear capture buffer
de.cinderella.modes.AddFreeMass.name=Symulacja/Free Mass
de.cinderella.modes.AddSun.name=Symulacja/S\u0142o\u0144ce
de.cinderella.modes.DefinePhysicsPolygon.name=Symulacja/Obszary fizyki
de.cinderella.modes.DefinePhysicsPolygon.tooltip=Dodaj pole magnetyczne
de.cinderella.modes.DefinePhysicsPolygon.message=Kliknij w punkty definiuj\u0105ce wierzcho\u0142ki wielok\u0105ta pola magnetycznego
de.cinderella.modes.AddMoveAround.name=Symulacja/Ruszaj dooko\u0142a
de.cinderella.modes.ScribbleJ.name=Grafiki/Szkice
de.cinderella.modes.ScribbleD.name=Grafiki/Diagram Szkic\u00F3w
de.cinderella.modes.ScribbleP.name=Grafiki/Sszkice z fizyki
de.cinderella.modes.ScribbleBB.name=Grafiki/Annotate
de.cinderella.actions.RecognizeLocus.name=Export Locus Data
addspring.de.cinderella.algorithms.Segment.name=Symulacja/Dodaj spr\u0119\u017Cyn\u0119
addlongspring.de.cinderella.algorithms.Segment.name=Symulacja/Dodaj d\u0142ugo\u015B\u0107 spr\u0119\u017Cyny
addgravity.de.cinderella.algorithms.Segment.name=Symulacja/Dodaj grawitacj\u0119
addvelocity.de.cinderella.algorithms.Segment.name=Symulacja/Dodaj pr\u0119dko\u015B\u0107
addfloor.de.cinderella.algorithms.Join.name=Symulacja/Dodaj pod\u0142o\u017Ce
addrotor.de.cinderella.algorithms.Segment.name=Symulacja/Dodaj rotor
addbouncer.de.cinderella.algorithms.Segment.name=Symulacja/Add Bouncer
de.cinderella.modes.AddTrFunction.name=Transformation/Dodaj funkcj\u0119
de.cinderella.modes.SingleAddLine.name=Prosta/Dowolna prosta
de.cinderella.modes.SingleAddHorizontalLine.name=Prosta/Prosta pozioma
de.cinderella.modes.SingleAddVerticalLine.name=Prosta/Prosta pionowa
addelectro.de.cinderella.algorithms.Segment.name=Symulacja/Si\u0142a Coulomba
addelectro.de.cinderella.algorithms.Segment.tooltip=Dodaj si\u0142\u0119 Coulomba
addelectro.de.cinderella.algorithms.Segment.message=Dodaj si\u0142\u0119 Coulomba przez ci\u0105gni\u0119cie mysz\u0105



axes.name=Osie 
tmesh.name=Sie\u0107 tr\u00F3jk\u0105tna
mesh.name=Sie\u0107 
snap.name=Zdj\u0119cie
inspector.cliping0.name=wy\u0142\u0105cz
inspector.cliping1.name=to definers
inspector.cliping2.name=to endpoints
overlap.name=Overhang
labeled.name=Nazwa elementu
moveBlocking.name=Constrain moves
visibility9.name=bry\u0142a
visibility5.name=transparent
visibility0.name=niewidoczny
pointSize8.name=du\u017Cy
pointSize5.name=normalny
pointSize3.name=ma\u0142yl
pointSize0.name=zero
lineSize3.name=grubo\u015B\u0107
lineSize2.name=normalna
lineSize1.name=cie\u0144ki
lineSize0.name=zero
AnimationState0.name=Rozpocznij
AnimationState1.name=Przerwij
AnimationState2.name=Zatrzymaj
AnimationState3.name=Zamknij
geometryeuclidean.name=Geometria euklidesowa
geometryelliptic.name=Geometria eliptyczna
geometryhyperbolic.name=Geometria hiperboliczna
labeledfalse.name=labeled
labeledtrue.name=unlabeled
pinnedfalse.name=unpinned
pinnedtrue.name=pinned
tracedrawfalse.name=bez \u015Bladu
tracedrawtrue.name=kre\u015Bl \u015Blad
renderactivefalse.name=wy\u0142\u0105cz
renderlocitrue.name=w\u0142\u0105cz
renderlocifalse.name=wy\u0142\u0105cz
renderactivetrue.name=w\u0142\u0105cz
angleFormat0.name=stopnie
angleFormat1.name=radiany
angleFormat2.name=pi
lineFormat0.name=nx+my=d
lineFormat1.name=y=ax+b
lineFormat2.name=x=ay+b
pointFormat0.name=(x:y:z)
pointFormat1.name=(x|y)
distanceFormat0.name=1
distanceFormat1.name=cm
distanceFormat2.name=mm
distanceFormat3.name=inch
circleFormat0.name=x\u00B2+y\u00B2+ax+by+c=0
circleFormat1.name=(x-m)\u00B2+(y-n)\u00B2=r\u00B2

file.menu=Plik
edit.menu=Edycja
modes.menu=Tryby
geometry.menu=Geometria
windows.menu=Widok
languages.menu=J\u0119zyk
de.cinderella.actions.ChangeLocale.name=Prze\u0142\u0105cz do
properties.menu=W\u0142asno\u015Bci
visibility.menu=Nieprze\u017Aroczyste
size.menu=Rozmiar
points.menu=punkt\u00F3w
lines.menu=prostych
clip.menu=Line-clipping
textFormat.menu=Format
angleFormat.menu=K\u0105t
lineFormat.menu=Prosta
pointFormat.menu=Punkt
distanceFormat.menu=D\u0142ugo\u015B\u0107
circleFormat.menu=Okr\u0105g
otherModes.menu=Inne
export.menu=Eksportuj grafik\u0119 do
demoT=Wa\u017Cne uwagi
demoM=<html><body><b>Zapisa\u0142e\u015B konstrukcj\u0119 w wersji demo </b><br> \u017Caden element nie zosta\u0142 zapisany<br>W celu uzyskania licencji online, odwied\u017A <b>strone Cindereli  http://cinderella.de!</body></html>
tOt=Czas demo zako\u0144czy\u0142 si\u0119
tOm=<html><body><b>Czas demonstracji zosta\u0142 wyczerpany . </b><hr>W\u0142\u0105cz ponownie Cinderell\u0119 na kolejne 15 demo<br>W celu uzyskania zakupu licencyjnegon odwied\u017A <b>stron\u0119 internetow\u0105 Cinderelli   http://cinderella.de!</body></html>

selected.menu= Wybrany
whichObject.menu=Kt\u00F3ry element?
clipped.menu=clipped
deleteThis.menu=Usuwanie

exchange=Exchange labels

CircleMP.verbose.0=Okr\u0105g o
CircleMP.verbose.1=przez

Join.verbose.0=prosta przez
Join.verbose.1=i 

Meet.verbose.0=przeci\u0119cie ... 
Meet.verbose.1=i

IntersectionCircleCircle.verbose.0=przeci\u0119cie ...
IntersectionCircleCircle.verbose.1=i 

OtherIntersectionCC.verbose.0=przeciecie okr\u0119gu... 
OtherIntersectionCC.verbose.1=i
OtherIntersectionCC.verbose.2=, ale nie 

Orthogonal.verbose.0=prosta prostopad\u0142a do
Orthogonal.verbose.1=przez

IntersectionConicConic.verbose.0=przeci\u0119cie ... 
IntersectionConicConic.verbose.1=i 

script.stopstatement=Koniec skryptu.

playScript.name=run script
playScript.tooltip=Run the Script
interruptScript.name=interrupt script
interruptScript.tooltip=Interrupt Script
saveScript.name=save script
saveScript.tooltip=Save Script (as OMXML)
loadScript.name=open script
loadScript.tooltip=Open Script (OMXML or text)
makeScript.name=create script button
makeScript.tooltip=Create a Button From Script

script.choosepoint=Wybierz punkt
script.chosen= zosta\u0142 wybrany dla

expiredT=Ta wersja Cinderelli zosta\u0142a wyczerpana
expiredM=Prosz\u0119 si\u0119 skontaktowa\u0107 z autorami nowej wersji, poniewa\u017C wersja beta sko\u0144czy\u0142a dzia\u0142anie.

recentFiles.menu=Ostatnie konstrukcje

EuclideanPort.windowtitle= (Widok w geometrii euklidesowej)
EuclideanPort.polar.windowtitle= (Widok w uk\u0142adzie biegunowym)
SphericalPort.polar.windowtitle= (Widok w geometrii sferycznej)
SphericalPort.windowtitle= (Widok sferyczny)
HyperbolicPort.windowtitle= (Widok Poincarowski)
TextPort.windowtitle= (Tekst konstrukcji)

de.cinderella.actions.LoadBackground.name=Wprowad\u017C obraz t\u0142a
loadBackgroundTitle=Niech obrazem  t\u0142a b\u0119dzie
loadBackgroundMsg=Prosz\u0119 zmieni\u0107 obraz t\u0142a, lub usun\u0105\u0107 aktualny. Jesli wybra\u0142e\u015B obraz,  b\u0119dzie on do\u0142aczony do konstrukcji,  je\u015Bli okre\u015Blisz URL b\u0119dzie \u0142adowany.
clearBack=Oczy\u015B\u0107 t\u0142o
loadFile=\u0142aduj z pliku
setURL=Specifikacja URL

imageNotLoadedTitle=Nie mog\u0119 dekodowa\u0107 obrazu $FILE
imageNotLoadedMsg=Obraz jako plik $FILEABS nie mo\u017Ce by\u0107 za\u0142adowany. Pr\u00F3buj konwertowa\u0107 obraz do innego formatu 

imageNotFoundTitle=Nie mog\u0119 otworzy\u0107 obrazu $FILE
imageNotFoundMsg=Plik $FILEABS nie istnieje lub nie istnieja dane. Zmie\u0144 nazw\u0119 pliku i spr\u00F3buj ponownie.

textinput.options.onEnter=Accept on enter
textinput.options.onPoint=Accept on full stop
textinput.options.autoExec=Automatic execution

simulation.name=menu symulacyjne
whiteboard.name=menu  na bia\u0142ym tle
beta.name=pe\u0142ne menu
classic.name=klasyczne menu
experimental.name=eksperimentalne menu
default.name=domyslne menu
all.name=pe\u0142ne menu
dirk.name=Menu Dirk'sa 
mech.name=Mechanika newtonowska
astro.name=Symulacje astrologiczne

menus.menu=Menu
de.cinderella.actions.ChangeMenu.name=Zmie\u0144 na

updateTitle=Cinderella Internet Update
updateMSG=Cinderella can check for available updates on the Internet. Please make sure that you have a working Internet connection before you proceed, or choose cancel if you do not want to look for updates now.
updateNotNecessary=Currently, there are no updates available for your version of Cinderella.
updateAvailable=There is an update available. You may now download it or cancel the update process. However, it is recommended to update, as the new version might contain important bugfixes or new features.
noTempFileTitle=Problem creating a temporary file
noTempFileMSG=Cinderella could not create a necessary temporary file ($FILEABS). Please check whether you have the right permissions and enough free disk space and try again.
gettingUpdateTitle=Downloading the update
gettingUpdate=Please stand by while Cinderella is downloading the update...
cannotReadUpdate=There was a problem during download. This could mean that there is either not enough free disk space, or the connection to the update server has been interrupted. Please try again later. If the problem persists, please check the Cinderella website for more information.
cannotCreateZipfile=Cinderella could not download the update, because it could not create a file on your harddisk. Please check whether you have enough free disk space.
installingUpdateTitle=Installing...
installingUpdate=Please stand by while Cinderella is installing the downloaded files.
updateComplete=Cinderella has been updated successfully. You should restart Cinderella now.
updateErrorTitle=Problem
updateErrorMessage=Cinderella could not connect to the update server due to an internal problem. This should never happen - please check the Cinderella website.
updateIOErrorMessage=Cinderella could not connect to the update server. Please check your internet connection. This could also be caused by a temporary server-side problem - you might want to try again later. If the problem persists, check the Cinderella website for more information.
updateIllegalAccess=Cinderella could not connect to the update server. Either there is a problem with the internet connection, a temporary server problem, or your version of Cinderella cannot be updated.
willUpdateOrCreate=Cinderella will update the following files in $FILEABS:|
pleaseConfirm=If you cancel now, no files will be changed.

de.cinderella.actions.Update.name=Look for Updates
de.cinderella.actions.ToggleScribbleAnimation.name=Scribble Animation
de.cinderella.actions.ToggleRender.name=Scribble Rendering

de.cinderella.HomeURL=http://cinderella.de
de.cinderella.PublisherURL=http://www.springeronline.com

de.cinderella.actions.OpenURL(de.cinderella.HomeURL).name=Cinderella Homepage
de.cinderella.actions.OpenURL(de.cinderella.PublisherURL).name=Springer Homepage


flowmenu.top=Flow
flowmenu.points=Punkty
flowmenu.edit=Edycja
flowmenu.inspect=Inspekcja
flowmenu.file=Plik
flowmenu.circles=Okr\u0119gi
flowmenu.export=Eksport
flowmenu.select=Wyb\u00F3r
flowmenu.lines=Proste
flowmenu.physics=Fizyka
flowmenu.config=Konfiguracja

textdialog.ok=OK

quikwriting.2=ksamq
quikwriting.3=hec
quikwriting.4=vwogz
quikwriting.6=bdirj
quikwriting.7=ytu
quikwriting.8=xlnfp

de.cinderella.modes.Highlight.name=Grafiki/Highlighter
de.cinderella.modes.Highlight.message=Highlight parts of the construction with the mouse

de.cinderella.strokes.ScribbleD.name=Grafiki/ScribbleD
de.cinderella.strokes.ScribbleD.message=Use the mouse or a stylus to sketch a construction
de.cinderella.strokes.ScribbleD.tooltip=Sketch Recognition
de.cinderella.strokes.ScribbleClassic.name=Grafiki/ScribbleClassic
de.cinderella.strokes.ScribbleClassic.message=JuergenScribbling, sketch ahead
de.cinderella.strokes.ScribbleP.name=Grafiki/PhysicsScribbling
de.cinderella.strokes.ScribbleP.message=PhysicsScribbling; try to sketch an experiment
de.cinderella.actions.RightClickInCenter.name=Wybierz nowy tryb

# Cinerella
saveDialogTitle.cap=Save Transscript
de.cinderella.actions.OpenCaptureWindow.name=Record

de.cinderella.modes.AnimationModeNew.name=Specialne/Animate
de.cinderella.modes.Translation.name=Translate
de.cinderella.modes.ZoomIn.name=Zoom in
de.cinderella.modes.ZoomOut.name=Zoom out
de.cinderella.modes.DefinePolygonPP.name=Wielok\u0105t/Wielok\u0105t foremny  (PP)
multiaddregpoly.de.cinderella.algorithms.PolygonMP3.name=Wielok\u0105t/tr\u00F3jk\u0105t r\u00F3wnoboczny
multiaddregpoly.de.cinderella.algorithms.PolygonMP4.name=Wielok\u0105t/kwadrat
multiaddregpoly.de.cinderella.algorithms.PolygonMP5.name=Wielok\u0105t/Pi\u0119ciok\u0105t foremny 
multiaddregpoly.de.cinderella.algorithms.PolygonMP6.name=Wielok\u0105t/Sze\u015Bciok\u0105 t foremny
multiaddregpoly.de.cinderella.algorithms.PolygonMP7.name=Wielok\u0105t/Siedmiok\u0105t foremny
multiaddregpoly.de.cinderella.algorithms.PolygonMP8.name=Wielok\u0105t/O\u015Bmiok\u0105t foremny 
multiaddregpoly.de.cinderella.algorithms.PolygonMP9.name=Wielok\u0105t/9-k\u0105t foremny
multiaddregpoly.de.cinderella.algorithms.PolygonMP5_2.name=Wielok\u0105t/foremny (5,2)-k\u0105t
multiaddregpoly.de.cinderella.algorithms.PolygonMP6_2.name=Wielok\u0105t/foremny(6,2)-k\u0105t
multiaddregpoly.de.cinderella.algorithms.PolygonMP7_2.name=Wielok\u0105t/foremny (7,2)-k\u0105t
multiaddregpoly.de.cinderella.algorithms.PolygonMP7_3.name=Wielok\u0105t/foremny (7,3)-k\u0105t
multiaddregpoly.de.cinderella.algorithms.PolygonMP8_2.name=Wielok\u0105t/foremny (8,2)-k\u0105t
multiaddregpoly.de.cinderella.algorithms.PolygonMP8_3.name=Wielok\u0105t/foremny (8,3)-k\u0105t

de.cinderella.actions.scripting.OpenScriptFrame.name=Edycja skryptu
de.cinderella.actions.scripting.OpenScriptFrame.shortcut=57
de.cinderella.actions.OpenPhysicsMeter.name=Oscyloskop

scripteditor=Edytor skryptu

de.cinderella.modes.PopupMenuMode.name=Popup Menu
de.cinderella.strokes.ScribbleModeSwitcherMode.name=Scribble Mode Switcher
de.cinderella.toolkit.flowmenu.FlowMenuMode.name=Radial Popup Menu
de.cinderella.toolkit.flowmenu.FlowMenuInspector.name=Radial App. Editor

de.cinderella.modes.DefineCallButton.name=Specialne/Define call button
define.de.cinderella.algorithms.TrFunction.name=Specialne/Define function
define.de.cinderella.algorithms.ExtractTransform.name=Specialne/Element from group


de.cinderella.modes.DefineRotationLL.name=Transformation/Rotation LL


de.cinderella.Cindy=Cinderella
help.menu=Pomoc
clearOszi.name=clear

de.cinderella.api.actions.MarkStartVertex.name=Mark Start
de.cinderella.api.actions.MarkStartVertex.message=Mark Start Vertex
de.cinderella.api.actions.MarkFinishVertex.name=Mark Finish
de.cinderella.api.actions.MarkFinishVertex.message=Mark Finish Vertex
de.cinderella.api.actions.Step.icon=SchrittVor.png
de.cinderella.api.actions.DeleteFromGraph.icon=delete.png
de.cinderella.api.actions.DeleteFromGraph.message=Usu\u0144 kraw\u0119dzie i wierzcho\u0142ki
de.cinderella.api.actions.CreateEdges.name=Dodaj kraw\u0119d\u017A
de.cinderella.api.actions.CreateEdges.message=Add an Edge
de.cinderella.api.actions.CreateDirectedEdges.name=Add a directed Edge
de.cinderella.api.actions.CreateDirectedEdges.message=Add a directed Edge
de.cinderella.api.actions.InspectGA.name=Options
de.cinderella.actions.CreateGraphAlgorithm.name=Run Visage
de.cinderella.api.actions.IncreaseCapacity(1.0).icon=KapPlus.png
de.cinderella.api.actions.IncreaseCapacity(1.0).name=Increase Capacity
de.cinderella.api.actions.IncreaseCapacity(1.0).message=Increase Capacity
de.cinderella.api.actions.IncreaseCapacity(-1.0).name=Decrease Capacity
de.cinderella.api.actions.IncreaseCapacity(-1.0).message=Decrease Capacity
de.cinderella.api.actions.IncreaseWeight(1.0).name=Increase Weight
de.cinderella.api.actions.IncreaseWeight(1.0).message=Increase Weight
de.cinderella.api.actions.IncreaseWeight(-1.0).name=Decrease Weight
de.cinderella.api.actions.IncreaseWeight(-1.0).message=Decrease Weight

graphalg.bellmanFord=Bellman-Ford
graphalg.DFS=Depth-First Search
graphalg.SpanningTree=Simple Spanning Tree
graphalg.BFS=Breadth-First Search
graphalg.EulerTour=Euler Tour
graphalg.ExploreAdjMatrix(false)=Adjacency Matrix (undirected)
graphalg.ExploreAdjMatrix(true)=Adjacency Matrix (directed)
graphalg.Dijkstra=Dijkstra
graphalg.FordFulkerson=Ford-Fulkerson

calc.doit=Evaluate
calc.text=Tekst Text
calc.equation=R\u00F3wnania Equation
calc.pureplot=Wykresy  Plot
calc.tfm=Przekszta\u0142cenia Transformation
enterFunctionText=Function Text:
enterFunctionTitle=Wprowad\u017C lini\u0119 skryptu Cindy Enter a CindyScript line

openJythonTitle=Prosze czeka\u0107
openJythonMessage=Initializing the Jython interpreter. Prosz\u0119 czeka\u0107.

inspector.nothingshown=Brak atrybut\u00F3w do edycji.

makebutton.modename=Nazwa tego narz\u0119dzia:
makebutton.tooltip=Short description:
makebutton.details=Internal description
makebutton.dialogtitle=Tworzenie nowego narz\u0119dzia

scripts.noselection=Select a script or an occasion
scripts.enterscript=Enter your script here
scripts.eventslabel=Events
scripts.shelllabel=Shell
scripts.shell=Enter a command to be executed
scripts.Draw=Rysuj
scripts.Move=poruszaj
scripts.Init=Initialization
scripts.Tick=Timer Tick
scripts.Simulation\ step=Integration Tick
scripts.Simulation\ start=Rozpocz\u0119cie symulacji
scripts.Simulation\ stop=Zatrzymanie symulacji
scripts.Mouse\ down=Mysz w d\u00F3\u0142
scripts.Mouse\ up=Mysz w g\u00F3r\u0119
scripts.Mouse\ click=Klikni\u0119cie myszy
scripts.Mouse\ drag=Ci\u0105gni\u0119cie myszy
scripts.Key\ typed=Key Typed
scripts.Actions=Akcje
scripts.Modes=Tryby
scripts.Algorithms=Algorytmy

initialLicenseMessage=Please enter (or paste) the license information you received here.
licenseFoundMsg=The following license information will be used:
licenseFoundTitle=License found
licenseInstalledTitle=License installed
licenseInstalledMsg=The license has been installed to your user preferences. Thank you for supporting Cinderella.
noLicenseFoundTitle=No valid license found
noLicenseFoundMsg=Cinderella could not find a valid license in your text. Please try again.
license.name.name=Licensed to:\u0020
license.expires.name=Valid until:\u0020
de.cinderella.actions.EnterLicense.name=Enter License...

de.cinderella.actions.CustomizeToolbar(top).name=Choose Toolbars
de.cinderella.actions.CustomizeToolbar(bottom).name=Choose bottom Toolbars

toolbar.builtin.file=Plik
toolbar.builtin.undo=Cofnij / Powt\u00F3rz
toolbar.builtin.select=Wybierz
toolbar.builtin.basicgeometry=Geometria podstawowa
toolbar.builtin.advancedgeometry=Geometria zaawansowana
toolbar.builtin.physics=Fizyka
toolbar.builtin.scribble=Scribbling
toolbar.magic.port=Port
toolbar.magic.graphalgorithm=Graphalgorithm
toolbar.magic.hsep=<Next Line>
toolbar.magic.vsep=<Space>
toolbar.magic.disp=Aktualne narz\u0119dzia konstrukcyjne
toolbarchooser.delete=Usu\u0144
toolbarchooser.delete.tooltip=Usu\u0144 pasek narz\u0119dzi
toolbarchooser.edit=Edycja
toolbarchooser.edit.tooltip=Edycja paska narz\u0119dzi
toolbarchooser.title=Zmie\u0144 pasek narzedzi
toolbarchooser.new=Nowy
toolbarchooser.new.tooltip=Nowy pasek narz\u0119dzi
toolbarchooser.namelabel=Nazwa:
toolbarchooser.loading=<html><body>Searching available Buttons...<br>This might take a while.</body></html>
toolbarchooser.column.use=Use
toolbarchooser.column.button=Button
toolbarchooser.column.group=Group
toolbarchooser.column.modename=Nazwa
toolbarchooser.duplicate=Duplikat
toolbarchooser.duplicate.tooltip=Duplikat Toolbar
toolbarchooser.setasdefault=Set as Default
toolbarchooser.restorefactory=Restore Factory Settings
toolbarchooser.setasdefault.title=Message
toolbarchooser.setasdefault.message=Domy\u015Blny pasek narz\u0119dzi zapisany dla nowego pliku.
toolbarchooser.restorefactory.title=Message
toolbarchooser.restorefactory.message=Toolbars reset to factory setting.
toolbarchooser.copyof=Copy of
toolbarchooser.available.title=Available toolbars:
toolbarchooser.selected.title=Current toolbars:
toolbarchooser.selectlabel=Show:
toolbarchooser.allitems=All Buttons
toolbarchooser.iconitems=Only those with icons
toolbarchooser.menuitems=Only those in menu
toolbarchooser.restoredefault=Restore Default
toolbarchooser.restoredefault.title=Message
toolbarchooser.restoredefault.message=Toolbars reset to default setting.
toolbarchooser.subtitle.builtin=Built-in toolbars:
toolbarchooser.subtitle.user=User-defined toolbars:
toolbarchooser.subtitle.loaded=Toolbars from
toolbarchooser.items=items
toolbarchooser.item=item
de.cinderella.actions.DeleteToolFromToolbar.name=Delete this Tool

de.cinderella.modes.SelectForExercise.tooltip=Wybierz elementy poczatkowe do \u0107wiczenia
de.cinderella.modes.SelectForExercise.message=Wybierz elementy poczatkowe do \u0107wiczenia przez klikni\u0119cie w nie (+shift to hold the selection)
de.cinderella.modes.SelectForExercise.name=\u0107wiczenie/Wyb\u00F3r element\u00F3w pocz\u0105tkowych
exercise.details.title=W\u0142asno\u015Bci wybranych etap\u00F3w \u0107wiczenia
exerciseeditor=Edytor \u0107wicze\u0144
exercise.choosetools=Narz\u0119dzia
exercise.table.name=Name of Step
exercise.table.action=Informacja
exercise.nodetails=Wybierz lub dodaj etap do edytowania jego w\u0142asno\u015Bci
exercise.nodetails.title=Nie wybrano etapu
exercise.name=Nazwa:
exercise.completesCB=Ten etap zako\u0144czy\u0142 \u0107wiczenie
toolbar.magic.exercise=Tarz\u0119dzia \u0107wiczenia
exercise.previous=Zako\u0144czenie etap\u00F3w:
exercise.next=Nastepny etap:
exercise.recursive=Rekursja
exercise.wait=Czekaj
exercise.text=Tekst
exercise.elementhint=Elementy
exercise.waitseconds=Czekaj kilka sekund:
exercise.blockmessage.title=Message (use $s for seconds):
exercise.revealmessage.title=Message when elements are shown:
exercise.successmessage.title=Message when elements are constructed:
de.cinderella.modes.SelectForStep.name=Select Elements
exercise.choose.title=Use this mode to select elements
exercise.textmessage.title=Text to show when hint is requested:
exercise.task.title=Please write an initial task below:
exercise.addstep=Add step:
exercise.selectfromtable=Mark steps in table!
